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submitted 3 days ago by [email protected] to c/[email protected]

Is there any way to move an object directly toward or away from the camera while scaling it to preserve its apparent size, so it doesn't look like it's moving or scaling? I don't think this is very useful, but it could be good for condensing a distant landscape to be visible with realistic looking scales while not requiring a huge rendering distance.

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submitted 3 days ago by [email protected] to c/[email protected]

I'd like to be able to use vector rather than raster textures, mostly because raster images take up a lot of space. I'm pretty sure Blender doesn't support this natively, and the only extension i can find for it is Vectex, which hasn't been updated since 2012.

Does anything for newer versions exist, even just for use within Blender? Is there a better way to have detailed textures without huge texture files?

Thanks in advance.

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submitted 1 week ago by [email protected] to c/[email protected]

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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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-1
submitted 2 weeks ago by [email protected] to c/[email protected]
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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

I'm getting these bald spots on the back of my separate scalp mesh. The hair is not combed behind the scalp, it's just not there at all. Weight painting is totally red for both density and length, and I've tried disabling modifiers like frizz and noise, and every other one. Does my model just have bad genes?

UPDATE: The shader was the culprit! The missing hair was simply transparent, but I've switched the short hair to a simple node, and it's all a lot smoother. The complex setup is still on the longer hair.

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

A post on reddit mentioned it, https://www.reddit.com/r/blender/s/x5spMcUxoS I also had a 1 star review removed for saying a different addon wasn't compatible with linux when most blender addons are and no where in their description do they specify that. (different addon, same marketplace, they didn't change the description after my review was removed either)

Seems like they remove all 1 star reviews to artificially inflate the value of everything on their site since they make a profit off anything sold. It seems they also take a large cut out of any sale.

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submitted 1 month ago by [email protected] to c/[email protected]

I made this fan animation for a game called THE FINALS and I thought I'd share it here. This is my first real blender project, and it helped me learn quite a bit about blender

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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]

Tap for spoilerI secretly own three.

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submitted 1 month ago by [email protected] to c/[email protected]

16384 samples on this render eight flat triangles with a copy rotation constraint pointed at the circle for the aperture orthographic side view of the camera lens in wireframe mode normal render of what the camera is pointed at

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

I have a human character with hair and facial hair (beard, eyelashes eyebrows) made with curves from separate meshes like a scalp. I am attempting to rig my character, but when I select automatic weights for the base meshes, the hair doesn't move at all, and the hair itself can only be parented to a bone. This is fine for the head hair, but not so much for the rest.

Is it possible to achieve rig deformation with curve hair?

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Blender 4.4 - Showcase Reel (videos.abnormalbeings.space)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
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submitted 2 months ago by [email protected] to c/[email protected]
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submitted 2 months ago by [email protected] to c/[email protected]
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Thoroughly Stoked (lemmy.dbzer0.com)
submitted 2 months ago by [email protected] to c/[email protected]

From this tutorial

I am actively learning new things and put a bit of line art on it. I am absolutely enamored with 3-D to 2D stylistically and it’s just just not quite there yet for me.. maybe soon :T

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submitted 2 months ago by [email protected] to c/[email protected]

It's brutal! Why can't it compile the openCL kernel 1 time and then store it somewhere for later use or something? Plz?

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submitted 2 months ago by [email protected] to c/[email protected]

I tried searching for this, but to no avail. Previous versions of Blender had a Sculpting brush toolbar hotkey, Shift+Space, for bringing up the brush slection in the Viewport. It seems to have changed with one of the latest update, does anyone know the new one?

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submitted 2 months ago by [email protected] to c/[email protected]
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submitted 2 months ago by [email protected] to c/[email protected]

Here are some very beginner attempts at 3D art I made for a personal sci-fi worldbuilding project. I knew absolutely nothing about 3D art (art in general, really) until January of last year when I downloaded Blender on a lark and started poking around. Why not? It's free. Texturing and shading is proving quite daunting, so I've been sticking with a more primitive style. Kinda reminds me of the show ReBoot.

A star hearth (ceremonial fusion reactor)

Star Hearth

And another one.

And another one

Spaceship (Modeled in Plasticity but textured in Blender)

Spaceship

The planet Yih. It's kinda like Earth, 'cept it has a ring.

Kinda like Earth 'cept it has a ring

Wind fruit. It auto-ferments in your gut and makes you drunk.

Fruit that gets you drunk

Raw tailstone crystals, used for FTL communication

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submitted 2 months ago by [email protected] to c/[email protected]
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golden sea (pawb.social)
submitted 2 months ago by [email protected] to c/[email protected]
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submitted 2 months ago by [email protected] to c/[email protected]

All made in Blender of course 🙏

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submitted 2 months ago by [email protected] to c/[email protected]

I've been working, lately, on a character model of Dean Winchester/Jensen Ackles. After some feedback from the community, I believe the likeness has gotten pretty close. Next step will be adding his jacket, real texturing, and rigging.

view more: next ›

Blender

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A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

founded 2 years ago