Typing speed matters in programming the same way hammer hits per second matters when building a house. There's a little bit more to it.
I can tolerate communists, but lemygrad is mostly just tankies
The takeaway, i guess, is that US healthcare only counts as civilized to those with money.
Plus the fact that it was reasonably practical to haul that bed around speaks to spacious passage ways
I think an even bigger headline is that Thomas actually seems to be aware of the concept "conflict of interest in the supreme court"
I trained a serial killer. Hang on, I'll link to another comment I made regarding that...
EDIT, found it: https://lemmy.ml/comment/3725228
Another edit, just to clarify: I trained him at the job, not the killing part
Oh no, I hope it's nothing minor
If it's too hard to list them, it must be even harder to charge and bill them.
I don't eat as much dirt and worms as I did when I was a kid, I think that might be part of the reason.
Who holds the burden of proof, though? Will the doctor have to prove that his choice was done in good faith to claim that his procedure was lawful, or will a prosecution have to prove bad fath? It might seem like semantics, but I bet a lot of doctors will be risk averse if they hold the burden of proof.
Nine women can create a baby in 1 month.
vettnerk
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Because a well designed game does not include drudgery. "Work-simulators" focus on results and progress and gloss over many of the hours of outright boredom or physical exertion to get there.
For example, truck driving simulator does not include the pain in the ass and boring part of loading or unloading the truck. Farming simulator does not include the painstaking process of removing rocks from the field.
While I grew up on a farm, my first proper career was something called OBC seismic. What it is isn't as important as the fact that it involved placing a 6km long sensor cable on the seabed with a winch and position it properly. To do this right requires practice, and as the principle is farly easy I wrote a small simulator that our trainees could try out. At first they found it interesting, and even the seniors from other departments enjoyed toying with it. The biggest lack of realism was that it didn't involve doing it for 12 hours straight, only stopping to unscrew 25 meter sections and replacing them. Barring drudgery and repetitive boredom could've probably made it an interesting game similar to other work simulators.