this post was submitted on 21 Mar 2024
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I've been playing around with using some kind of option picked at character creation to change the attitude of the responses you have to choose from, while still giving the same 5 or 6 options to resolve the dialogue; IE the outcome for option B is the same every character, but the dialogue expressed is different based on that character's chosen attitude.
It would just suck writing everything multiple times; essentially saying the same thing, but using different words.