this post was submitted on 27 Feb 2024
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Gaming

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[–] [email protected] 58 points 8 months ago (4 children)

Cloud gaming is a plague. More fuel for the "you will own nothing and be happy" camp. Let it die. GeForce Now was at least one of the better options since you just use their servers to play games from your owned library, but the whole concept is a plague nonetheless. Let streaming nonsense die. Streaming from your own PC is the only streaming solution that doesn't exist to weaken consumer ownership of their gaming experience.

[–] [email protected] 4 points 8 months ago (1 children)

Im seriously intersted on how is Cloud Gaming (in the way Geforce does it) part of the "you will own nothing and be happy" issue, im not saying the trope isnt real, im saying that I cant think how does it fit into this concept. On my view this is akin as going into a Cyber Cafe you could walk down the street anyday, you dont own anything either but your money's worth isnt sailing without you receiving what you paid for

[–] [email protected] 4 points 8 months ago (2 children)

because you have to extrapolate.

publishers don't want you to own games just lease them so they can deprecate games and make you upgrade when they want to.

also no more mods or cheatengine to enhance the game or bypass microtransactions

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

Well, that makes sense for the most part, but there's the important detail that there are streaming services that grant you a fully uncontrolled rig, I just cant think of any that are free. In fact, Geforce Now used to do this, until legal issues arised from a clause being extremely specific making users unable to legally play on a device they werent physically in contact with, real shitty but allegedly not Nvidia's fault or the cloud streaming service as a whole.

[–] [email protected] 2 points 8 months ago

It still has more upsides than your average X as a service. Beyond what the OP already said, it lets you jump right into a game without having to wait for it to download, which is pretty big when games regularly take >100GB of space, even more so if you like to switch between different games often.

If you try a game and decide you don't like it, you may as well end up using up less bandwidth than if you had downloaded, not to mention zero waiting time (unless there's a queue, but usually there isn't assuming that you have an actual paid subscription and it isn't an absurd peak demand).