this post was submitted on 09 Feb 2024
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Gaming

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[–] [email protected] 5 points 9 months ago* (last edited 9 months ago) (2 children)

There have been 4 paid DLCs, Castlevania is just the latest.

However, I agree it's been all worth it until now. Every new area feels like a new experience with cool new gimmicks, gameplay has been refined with stuff like the backpack, we got cool free indie crossover stuff...

And Return to Castlevania has more love for the series in it than anything Konami has done in the last 15 years (which is not saying much, fuck Konami).

I'm okay with the next DLC being the last. The game has had a fantastic life, and I wouldn't want it to go past the creators' motivation and start becoming bland. Excited to see what Motion Twin and Evil Empire have in store now (though Motion Twin's situation seems a bit complex).

[–] [email protected] 2 points 9 months ago (1 children)

Weird, I thought I only saw a single DLC thing on the store page. Must've missed it

Very much agree that I'd rather see a game's development conclude with a bang instead of just slow dev burnout.

What do you mean that MT's situation seems more complex? I haven't been following news on that front.

[–] [email protected] 6 points 9 months ago* (last edited 9 months ago) (1 children)

Motion Twin is an interesting studio. They have a completely horizontal structure, they keep their studio small (10 people at most) on purpose and they're more like a partnership of independent developers agreeing on common projects.

Most of them also seem to prefer switching to completely something else once they consider a game is done. Dead Cells is a special case because after a year part of MT wanted to keep working on it, so they created their own, more traditional studio Evil Empire and hired people just for that.

But then, things at MT apparently didn't go too well. They spent months vetoing everything because no game concept seemed good enough for everyone to agree on it. The lead dev on Dead Cells tried to push them to at least try something, it didn't go well and they pushed him out instead.

He talks about the whole thing on his blog : https://deepnight.net/blog/going-rogue/

Looks like there has been quite a bit of turnover on the studio since Dead Cells, and very little news, and since we're talking about a studio of 8-10 people, it's a bit worrying.

[–] [email protected] 2 points 8 months ago

Oh wow, I had no idea! That's quite interesting Thank you for the comprehensive answer and link to the blog!