this post was submitted on 23 Jan 2024
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I left the headline like the original, but I see this as a massive win for Apple. The device is ridiculously expensive, isn't even on sale yet and already has 150 apps specifically designed for that.

If Google did this, it wouldn't even get 150 dedicated apps even years after launch (and the guaranteed demise of it) and even if it was something super cheap like being made of fucking cardboard.

This is something that as an Android user I envy a lot from the Apple ecosystem.

Apple: this is a new feature => devs implement them in their apps the very next day even if it launches officially in 6 months.

Google: this is a new feature => devs ignore it, apps start to support it after 5-6 Android versions

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[–] [email protected] 12 points 9 months ago (3 children)

It's not 150 unique apps. The article says:

It’s not just Netflix, Spotify, and YouTube that don’t have apps for Apple’s Vision Pro at launch.(...) As of this weekend, the AR/VR device’s App Store has just 150+ apps that were updated for the Vision Pro explicitly

You can watch Netflix on the Vision Pro in a browser but they didn't create a specific app for it like for example for iOS. 150 other apps were updated to run on the device. We're not talking about apps that run only on Vision Pro, just apps that have specific Vision Pro version. It's like if when Apple released the iPad only 150 apps were tested, maybe slightly adapted and marked in AppStore as iPad compatible.

150 is nothing. There are millions of apps in the AppStore, all (if not all, most) of them could be updated to run on the VisionPro and developers of only 150 bothered to do it. That's terrible result.

[–] [email protected] 10 points 9 months ago* (last edited 9 months ago) (1 children)

150 apps that has been explicitly updated to support a device that's so expensive that's guaranteed that nobody would actually buy it is a lot. And it's not even on sale yet!

For comparison look at the Microsoft hololens. Similar concept and similar price, announced 8 years ago, can only dream of having 150 useful apps. If i go on the hololens store page it says "Showing 1 - 90 of 321 items" and you can see that are mostly demos or proof of concepts.

8 years after the launch has just over double the apps for a device that will launch next month

[–] [email protected] 4 points 9 months ago

You don't know what effort is needed to update an app for Vision Pro. For most apps it's probably just marking a checkbox in the XCode and releasing an update. What special features will you add to PCalc? It will just float in front of you like every other app. Do you need to write any special code to make it work on Vision Pro?

[–] [email protected] 7 points 9 months ago* (last edited 9 months ago) (1 children)

Most of those millions of apps are crap that hasn't been updated in years, and they don't have millions of users (not the kind of users who would by a Vision Pro at launch, anyway). I haven't read the list but I'm betting the 150 that are here are much more popular and useful for this platform -- the kinds of apps that would actively benefit from this technology and that the users actually want and will use.

[–] [email protected] 6 points 9 months ago (2 children)

the kinds of apps that would actively benefit from this technology and that the users actually want and will use.

Pre-installed apps optimized for Vision Pro:

App Store
Encounter Dinosaurs
Files
Freeform
Keynote
Mail
Messages
Mindfulness
Music
Notes
Photos
Safari
Settings
Tips
TV

Here’s a full list of third-party apps confirmed for VisionOS so far:

Disney+
Microsoft Excel
Microsoft Word
Microsoft Teams
Zoom
WebEx
Adobe Lightroom
Unity-based apps and games (titles TBC)
Sky Guide

Yeah, because when I use Safari, Notes and Word what I REALLY need is augmenter reality.

[–] [email protected] 7 points 9 months ago (2 children)

I'm just trying to surf spreadsheets in the metaverse man

[–] [email protected] 2 points 9 months ago

Gonna hack the Gibson!

[–] [email protected] 2 points 9 months ago

Excel seems interesting with the Vision Pro. Imagine infinite 3D spreadsheets!

[–] [email protected] 2 points 9 months ago (1 children)

because when I use Safari, Notes and Word what I REALLY need is augmenter reality

You may not realize it, but you actually want AR for everything: pick up some coffee, read some news, take some notes, write them into a document... while still sipping your coffee, and no computers in sight.

AR is not the tiny dancing characters you see through your phone's camera, that's a silly gimmick. AR is the equivalent of picking a bunch of sheets of paper, and having them display the different apps, except without any paper, or taking any physical space, or buying more devices to fill your workspace.

[–] [email protected] 1 points 9 months ago (1 children)

read some news, take some notes, write them into a document… while still sipping your coffee,

Because I cannot sip at my coffee while looking at my monitor? What a strange idea.

[–] [email protected] 2 points 9 months ago (1 children)

As strange as looking at your monitor, instead of buying a newspaper that you can take to the bathroom then reuse it when you're done.

Having monitors, screens, and other displays scattered around, will be as backwards as the newspaper thing. Why even buy a monitor, when you have all the virtual monitors you might ever want, right there on your head?

[–] [email protected] 1 points 9 months ago (1 children)

Sure as long as 'all the virtual monitors you might ever want' is exactly one monitor. You do know that Vision Pro can only simulate one display when working with a Mac? We're talking about specific device not some imaginary thing Apple will release 10 years from now. Jesus, Mac fanboys are just the worst...

[–] [email protected] 1 points 9 months ago (1 children)

We're talking about specific device

I was talking about AR, not a specific device.

Jesus, Mac fanboys are just the worst...

Right... thanks, but no thanks.

[–] [email protected] 1 points 9 months ago (1 children)

Ok, I see how you could get confused and think we're talking about some non-existing, future product instead of the device this post is actually about. No problem, this happens.

When it comes to AR in general Magic Leap was pushing it hard for a very long time and after they released actual device their value quickly dropped. AR for general public is a gimmick, it doesn't solve any problems, no one wants it. It has very interesting applications in some very specific fields and definitely will find it uses with professionals but when it comes to your dream of looking at 15 4k screens while sitting on a toilet most people are happy with just their phones.

[–] [email protected] 1 points 9 months ago (1 children)

Magic Leap fell for the same trap as many VR/AR projects before it: let the marketing department overpromise, then have clients disappointed when they underdeliver. Don't get mistaken, I also think this Apple Vision Pro is overpromising, and that they'll get hit hard for it.

Still, most people would jump at the opportunity of shitting in the woods, or on the moons of Jupiter, or in their favorite fantasy porn den... it's part of why making appealing marketing for this stuff is so easy: people love to get carried away by gimmicks.

And yet again, none of that changes the actual utility of AR, which, if implemented correctly, goes far beyond a gimmick and becomes life changing.

It just needs to pass a single filter: human capabilities. In particular, vision and balance perception.

Vision

Vision is ironically a pretty low and high bar at the same time: the optical nerve only has 1M signals going through it, that's about 640x480x3, a VGA display could fool it. At the same time, the eye can scan its surroundings with a fovea with an equivalent 60 pixels per degree, with about 135° horizontal × 180° vertical.

The Magic Leap 2 has a 45°×55° FOV (70° diagonal), with a 1440×1760 display, giving it a 30PPD, or about 1/4 (square) of human vision, and a very limited viewing area.

The Apple Vision Pro claims a 110° FOV (presumably diagonal) with 4K displays or 2160×3840... for around a 40PPD, or about 1/2 (square) of human vision, with still a quite small viewing area.

Human vision with a 135°×180° FOV at 60PPD, would require something in the range of 8100×10800px static displays.

Balance

Balance perception has to do with visual feedback, and the vestibulo-ocular reflex... which is informed on one side by the vestibular system, that barely reacts at more than 10Hz, and the retina cones that are capable of reacting at up to 400Hz!

The idea of pre-scanning the environment in the Magic Leap and Apple Vision Pro, looks like a step in the right direction, allowing the system to pre-render images into the future, adapted to the probable environment... but I think they'll still get smashed against the 400Hz barrier.

Meaning, a static display system would need a couple of 16K HDR screens running at 480Hz... which is way above anything being sold or even planned right now. There have been alternative technical solutions, like eye tracking while projecting directly onto the retina, but they seem to still have most of the same limitations.

So... 10 years into the future you said? Maybe. I got an Oculus DK1 about 10 years ago... then promptly went part blind in one eye... but still had a chance at seeing what 640x800 per eye at below 10PPD and 250Hz looked like (like crap, and made a lot of people vomit).

10 years sounds like the timeframe for a wide adoption where people go around with their AR goggles onto the street, some in groups with their virtual friends, some on a peaceful meadow with no one in sight, some with their IRL families or friends and any mix of the aforementioned.

[–] [email protected] 1 points 9 months ago (1 children)

You're mixing AR and VR all the time. VR has a lot of entertainment potential that will be realized once the tech gets better and cheaper, probably fairly soon. For AR to be useful for normal users it will have to replace phones, not PCs. I can see people using it on the subway to browse isntagram or while walking for navigation and answering calls. For this it will have to become super small and light, just like normal glasses. Vision pro is 600g + battery pack. We're decades away from something that will be able to compete with phones.

[–] [email protected] 1 points 9 months ago

I don't think I'm mixing anything, buy just in case:

  • VR: shows only virtual stuff, totally isolated from IRL
  • AR: IRL seen as usual, with some virtual stuff rendered onto it
  • PVR (Passthrough VR): cameras record IRL, then show it inside a VR environment

Oculus is VR, Magic Leap is AR, Vision Pro is PVR.

Regardless of mode, any head mounted display has to overcome user sensory input capabilities to fool them properly and not induce explosive vomiting.

Vision Pro is less likely to be used on the exterior, because unlike Magic Leap or HoloLens which let you see everything outside of the rendered area, the Vision Pro may record more, but will only show the rendered display area.

Yet going back to the "walking with headphones" example, some people seem pretty happy to put 400g on their heads just to not hear oncoming traffic, so I wouldn't be surprised if someone put 600g on their head just to see all people rendered as sheep (just an idea).

[–] [email protected] 3 points 9 months ago

Yeah it's like the early days of the iPad, when devs could make their iPhone apps available for the iPad as a scaled up version. They weren't iPad apps, but they were on the store marked as such (and were wildly unusable like that), so the numbers were incredibly misleading.