this post was submitted on 12 Jan 2024
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This is a good policy, but it's not always that simple for people who have been making games on the engine. Many people have spent years of their lives working on projects using Unity, or have already released products using Unity which they are now supporting. Changing a project to another game engine is a massive undertaking, so Unity has a semi-captive consumer base in the short term.
This is the same reason oracle is still in business. AKA the ol' trap and gouge.
That's the price they pay for not doing things right the first time.
Oh come on! They're software developers! The code they wrote three years ago is total shit and you (we) know it, haha.
Take the time to learn something new, today. It's practically what makes a software developer a software developer. If you're not learning a new language, engine, or technique pretty regularly you're going to have a hard time (eventually).
The reason why software developers reinvent the wheel so often is because we know that the old wheel is garbage. It at least, the way we used it was. After being a software dev for a few decades, looking at your old code should always give you a feeling of, "I could've done that better."