submitted 2 years ago* (last edited 2 years ago) by to c/technology@lemmy.world
 

Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a "Violation of section 5.10.4 of the Provider agreement." This is a contridiction however. According to Martin Finkel in the linked article, "Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least)." Unity is swiftly coming to it's demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

top 50 comments

sorted by: hot top controversial new old
[–] 273 points 2 years ago (2 children)

Found the article where the screenshot came from, and wow it's even more infuriating! The VideoLAN folks tried to work with them for months, and Unity seems to have cranial rectal inversion.

  • source
  • hideshow 4 child comments
  • [–] 225 points 2 years ago (20 children)

    For anyone wondering:

    1. There was a plugin on Unity Store that acted a bridge between Unity and libVLC, which allowed developers to make video players inside the game engine. As the post says, it got removed.
    2. This plugin isn't made by VideoLAN, it's made by a company named Videolabs that includes several people who supposedly have contributed a lot on VLC and FFMPEG.
    3. The Videolan team made a blog post about this, if you want to know more: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html
  • source
  • hideshow 21 child comments
  • [–] 92 points 2 years ago

    VideoLabs is made up of many of the same contributors of VideoLAN, including Jean-Baptiste Kempf themself. It is arguable that this is in fact Unity banning VideoLAN's VLC bridges for media playback in Unity.

  • source
  • parent
  • load more comments (19 replies)
    [–] 146 points 2 years ago (6 children)

    Wait, people are still using Unity after they clearly demonstrated they'll fuck you on a whim? Honestly, seems like everyone's been given a fair warning about dealing with these scumbags. I get migrating a codebase is a motherfucker, and sometimes it is even easier to redevelop much or all of the project. But again, if you're renting retail space from someone who is a psychopath, bipolar, and an arsonist (Unity in this case), and they might burn your shop down at any moment, sometimes you gotta move!

  • source
  • hideshow 8 child comments
  • [–] 92 points 2 years ago (2 children)

    I've said it before, and I'll say it again: when a company does something that shows it doesn’t have its customers’ best interests in mind, it's imperative that it be immediately and wholly abandoned.

    Companies have long since learned that we'll ignore major red flags for the sake of convenience, and at this point they're not even trying to hide the flags - they're proudly flying them and laughing as we continue to give them business.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 21 points 2 years ago (4 children)

    This is a good policy, but it's not always that simple for people who have been making games on the engine. Many people have spent years of their lives working on projects using Unity, or have already released products using Unity which they are now supporting. Changing a project to another game engine is a massive undertaking, so Unity has a semi-captive consumer base in the short term.

  • source
  • parent
  • hideshow 4 child comments
  • load more comments (4 replies)
  • load more comments (1 reply)
  • load more comments (4 replies)
    [–] 141 points 2 years ago (6 children)

    Front VLC blog, link in post above

    "After months of slow back-and-forth over email trying to find a compromise, including offering to exclude LGPL code from the assets, Unity basically told us we were not welcome back to their Store, ever. Even if we were to remove all LGPL code from the Unity package.

    Where it gets fun is that there are currently hundreds if not thousands of Unity assets that include LGPL dependencies (such as FFmpeg) in the Store right now. Enforcement is seemingly totally random, unless you get reported by someone, apparently."

  • source
  • hideshow 8 child comments
  • [–] 42 points 2 years ago (1 child)

    Any reason not to expect all the others to get reported now? If Unity wants to tear themselves down, might as well speed it up.

  • source
  • parent
  • hideshow 2 child comments
  • load more comments (4 replies)
    [–] 120 points 2 years ago (5 children)

    What pisses me off about the whole Unity thing is that if Unity makes itself eat shit then it just further consolidates engines into fewer hands. Godot is great and all but it doesn't have everything Unreal has (I'm not throwing shade it'll get there dw) and I really really don't want Epic to have a bigger stranglehold on the games industry than it already does.

    Unity had its niche and if the executives could stop fucking around it would be lovely to have as a competitor in the landscape.

    Also to everyone saying "just don't use Unity": there are a lot of people who have put a lot of time and money and effort into learning Unity and it's not exactly as easy as you think to just switch to an entirely new workflow. You also have to consider how impractical it is to switch engines mid-development. There's a reason why Unreal 5 has been out for multiple years and we're only just seeing games developed with it now. Developers (especially ones with big budgets and all the caveats they come with) don't want to ship a game with the latest and greatest engine if there's kinks to be worked out. This is why you still see Unreal 4 in games released today.

  • source
  • hideshow 7 child comments
  • [–] 30 points 2 years ago (4 children)

    Epic donated hundreds of thousands of dollars to Godot when Unity was being dumb this summer, so either they think an open-source project is on the brink of making their competitor unprofitable and collapse, and think enough of the studios jumping ship will come to Unreal to cover that sum, or they're concerned that someone will start enforcing antitrust laws and want something to point at to say they're not a monopoly.

  • source
  • parent
  • hideshow 5 child comments
  • load more comments (3 replies)
  • load more comments (3 replies)
    [–] 99 points 2 years ago

    Lmao they really don't want anyone to keep using their engine anymore

  • source
  • [+] 89 points 2 years ago* (last edited 2 months ago)
    [–] 80 points 2 years ago (6 children)

    LGPL requires distributing the license with any code. I imagine unity does that with the core code, but it would be difficult to enforce that for assets distributed in their store, which they would be liable for legally. I imagine this will be resolved, but I no longer use Unity so idfc

  • source
  • hideshow 8 child comments
  • [–] 22 points 2 years ago (1 child)

    No it won't. This is 5.10.4 of the Unity Provider agreement, it's total bullshit.

    Provider represents and warrants that its Assets shall not contain (a) any software licensed under the GNU General Public License or GNU Library or Lesser General Public License, or any other license with terms that include a requirement to extend such license to any modification or combined work and provide for the distribution of the combined or modified product’s source code upon demand so that Customer content becomes subject to the terms of such license; or (b) any software that is a modification or derivative of any software licensed under the GNU General Public License or Library or Lesser Public License, or any other license with terms similar thereto so that Customer content become subject to the terms of such license.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 15 points 2 years ago* (11 children)

    Why is it bullshit? AFAIK, Unity wouldn't be able to comply with LGPL without supplying their own source code, so then this would be the only logical outcome.

  • source
  • parent
  • hideshow 13 child comments
  • [–] 19 points 2 years ago* (last edited 2 years ago) (2 children)

    You are only required to give source code for changes to that part for LGPL code. So only the library requires that.

    Other game engines supply source code. If Unity wants any hope of redemption they should let us inspect wtf it actually does on our computers (edit: and let us make it work for our needs).

  • source
  • parent
  • hideshow 2 child comments
  • load more comments (2 replies)
  • load more comments (9 replies)
  • load more comments (4 replies)
    [+] 38 points 2 years ago* (last edited 2 years ago) (5 children)
    load more comments (5 replies)
    [–] 33 points 2 years ago (1 child)

    Just report every other package that includes ffmpeg.

  • source
  • hideshow 2 child comments
  • [–] 32 points 2 years ago (5 children)

    Everyone can agree on VLC being the best video player, right?

    cough mpv cough

  • source
  • hideshow 6 child comments
  • load more comments (4 replies)
    [+] 27 points 2 years ago* (last edited 2 months ago) (2 children)
  • [–] 91 points 2 years ago (2 children)

    It's for including it in Unity games as a component.

  • source
  • parent
  • hideshow 3 child comments
  • load more comments (1 reply)
  • [–] 25 points 2 years ago (4 children)

    Ohhh no, VLC has some problems with... who's this Unity fellow again?

  • source
  • hideshow 4 child comments
  • load more comments (4 replies)
    [–] 15 points 2 years ago (2 children)

    Some of these comments are wack. "Just stop using Unity" bro some people don't get that choice.

  • source
  • hideshow 2 child comments
  • load more comments (2 replies)
    [–] 14 points 2 years ago (1 child)
  • [–] 14 points 2 years ago

    I went out for a walk earlier, not too far just couple of miles to clear my head. Get some fresh air. Anyway, regardless of how many signs my council like to spend money on to display the consequence of leaving your dogs shit, people still do it. Fact is, I saw a dog shit and it's getting harder to differentiate that dog shit and Unity.

  • source
  • load more comments
    view more: next ›