this post was submitted on 09 Jan 2024
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[–] [email protected] 6 points 8 months ago* (last edited 8 months ago) (3 children)

limitations on the amount of time that a performance replica can be employed without further payment, and consent.

So games will be removed from shelves later on because the AI voice passed its expiry date and the developers didnt want to or couldnt afford to renew it? The same exact problem we have seen lately with why certain games are no longer available due to music licenses?

[–] [email protected] 4 points 8 months ago (1 children)

Really seems like a recipe for disaster tbh, for voice actors in the present who won't be paid as much, and then the games themselves once the replica license expires

[–] [email protected] 4 points 8 months ago

It's OK, the AI will allow companies to churn out low effort content for live service games, and the license only has to last until the game ceases to make money and the servers get shut down.

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago)

Well, there's two ways you could interpret that:

  • As you say, 'shelf life', how long they can sell the game with their voice in it
  • Or, 'voice time', as in, contracts are negotiated in total duration of voice lines. Exceeding that number requires renegotiation.

I suspect it's the latter as that is more similar to how voice work is already done, to my understanding.

[–] [email protected] 1 points 8 months ago

That would be ridiculous, and make generated lines even less useful than simple recordings. Presumably they mean new lines cannot be generated, past a certain date. That'd let the studio continue doing the character without needing the actor... in that game, for a while.