this post was submitted on 06 Dec 2023
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Greentext

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[–] [email protected] 23 points 11 months ago (1 children)

I make VRChat avatars and I've looked at the models for COD characters and weapons before.

The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that's just like, the walkie talkie on a character. It's so unessciary and while excess materials isn't the only reason the game is unoptimized, it's very telling of how much optimizing they actually do (basically none).

[–] [email protected] 4 points 11 months ago (1 children)

Like a whole ass material for a tiny texture that's just like, the walkie talkie on a character.

What? Are they using some special non-PBR effects?

[–] [email protected] 3 points 11 months ago (1 children)

Nah just don't like uv unwrapping and mapping properly I'm guessing 💀

[–] [email protected] 3 points 11 months ago (1 children)

Wouldn't they do UV unwrapping anyway?

[–] [email protected] 1 points 11 months ago

That's why I said properly, like they're not fitting a bunch of things onto one big map, but instead have a bunch of little ones.