this post was submitted on 18 Nov 2023
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[–] [email protected] 130 points 11 months ago (13 children)

Then again, Valve gets 30% to 20% of the benefits from all sales from their platform. It's easier to be generous when everyone has to pay you to make cash.

[–] [email protected] 91 points 11 months ago (2 children)

This.

Valve doesn't release games, it releases ads for Steam.

Which is fine. It's great. Makes for great, cheap products and long-term strategies that aren't trying to shake all the money off of you.

But that's the end goal, still.

As a friendly reminder, Valve also universalized DRM, invented multiple new types of microtransactions and actually kinda invented NFTs for a little bit.

[–] [email protected] 35 points 11 months ago (5 children)

Invented the loot box y'all love so much. Tried to invent paid mods. Valve is still a Corpo and corpos gonna corpos

[–] [email protected] 25 points 11 months ago (3 children)

Honestly I'll defend TF2 loot boxes til I die. There are valid complaints as far as casual gamers go but as someone who played the game for thousands of hours the cosmetic system added a lot of longevity to the game. It was a fun ecosystem to engage with and compared to modern games where you spend $15-20 on a single cosmetic item it was an absolute bargain. If you got tired of an item you could trade it for something else too.

Idk maybe I just got indoctrinated but I have so many positive memories of that game and interacting with the cosmetic system. These days every game you play is shoving their store front in your face. Every cosmetic is $20 and if you don't buy it now it's lost forever. Don't want to spend money? Ok here's an "event" where you need to play the game 2 hours a day for a week to unlock some meh items and if you don't then fuck you those items are gone forever.

Sorry I'm ranting.

[–] [email protected] 15 points 11 months ago

Agreed. It sounds weird saying, but I feel that Valve did these things right or at least fixed them quickly thereafter. I've never felt any sense of pay-to-win or being left out playing TF2. Quite the opposite. I'd get the new items quick enough, and if there was anything in there articular I'd want then there was a robust market willing to make it happen for cheaper than I thought. And "cheaper" referring to in-game items.

[–] [email protected] 4 points 11 months ago (1 children)

I actually agree that loot boxes aren't intrinsically bad.

I mean, I was buying Magic the Gathering cards before anybody got mad at making blind purchases. The entire field is called Gacha because it's modelled on analogue equivalents people don't mind at all.

But that's not what the community will tell you. Loot boxes are THE problem, if you ask this in a different context. Fundamentally predatory.

Unless you bring it up in this, and only this context. When Valve does it it's fine. Never mind that they had and actual gambling problem around their retradeable cosmetic loot box drops. Or that their implementation is indistinguishable from others. Or that they have a pattern of innovating in the monetization space not just with loot boxes but with battlepasses, cosmetics and other stuff people claim to not like when other people do it.

The shocker isn't the actual business practices, it's the realization that you can get so good at PR that you can't just get away with it, but have the exact same people that are out there asking for the government to intervene to stop those actively defend you against the mere suggestion that your business model is your actual business model.

Look, I was out there during the big loot box controversies that there were babies going out with thtat bathwater. I like me some Hearthstone and CCGs and other games that do those things. I like a bunch of free to play things. Got a TON of crap every time I even dared to float that online. UNLESS it comes up in a conversation about Valve. Then I get crap flung in the opposite direction.

I'm not saying you shouldn't like them, I'm saying that brief "maybe I'm indoctrinated" moment of realization should make you take a minute and reassess your relationships with brands and corporations. We are all subject to PR influence.

[–] [email protected] 2 points 11 months ago (1 children)

Your argument rests on the claim that Valve's implementation of these practices is indistinguishable from hated industry standards, but I disagree.

[–] [email protected] 2 points 11 months ago

The "hated industry standards" are in many cases directly copied from the Valve implementations that predate them, so... yeah.

I mean, I haven't played CS2 yet, and definitely haven't played CS:GO in a while, but I may need you to point me at the timecode in this video where the superior free-range loot boxes are way better than in, say, Call of Duty, because I'm not sure I caught it the first time.

https://www.youtube.com/watch?v=IJGY6RGPCnY

And again, I'm not against these on principle. I think unboxing videos are a bit weird and I don't see the appeal of opening tons of boxes in one sitting in real life, either... but this is the exact same implementation being criticized elsewhere.

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[–] [email protected] 12 points 11 months ago (3 children)

Playing a touch of devils advocate here but, how are patreon only mods any different than what valve was trying to do? It seems if mod makers wanna get paid for their work they should be able to monetize it in via any avenue that fits their fans abilities.

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[–] [email protected] 7 points 11 months ago

Uh, paid mods were around in the 90s. Probably earlier but that's what I can testify to.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago) (4 children)

Maybe it's a good idea to pay modders for their work?

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[–] [email protected] 11 points 11 months ago* (last edited 11 months ago) (1 children)

DOTA 2, Counter-Strike 2, TF 2 are all maintained and get updates or total overhauls.

What’s their opinion on NFTs now?

[–] [email protected] 7 points 11 months ago (2 children)

That was slightly facetious. I just spent the entirety of the NFT bubble reminding people that tradeable tokens attached to JPGs is something that Valve invented to do with their dumb trading cards when they introduced those and we all saw in real time that all of them trend to zero value immediately.

I kept asking cryptobros to explain why their new tokenized JPGs were gonna behave any differently and it turns out there really wasn't a particularly good answer to that one.

For the record, those get updated and get total overhauls because they are driven by cosmetics MTX and/or battlepasses, both of which Valve straight-up invented in their modern form.

So I guess yeah, they either make cutting edge innovations in monetization design for games-as-service things or they put out ads for Steam. I think the larger point holds.

[–] [email protected] 8 points 11 months ago (1 children)

I don’t understand your point. It’s bad that they give out free games and constantly update them because they make money on cosmetics? That’s somehow worse or as bad as companies that make the same game every year, charge an arm and a leg for it and then have micro transactions on top of it? Or they’re bad because they innovate and then other companies take their ideas and make them shittier? What’s your point, exactly?

[–] [email protected] 4 points 11 months ago (9 children)

No, they don't make them shittier. My point is that they're in it for the money, the money just flows in different ways. Their battlepasses weren't any better or worse than anybody else's, and neither are their cosmetics.

They just get a pass because their brand is rock solid and they run very quiet and very cheap with a very long term view enabled by being a private company. That's not good or bad, it's a corporation out to make corporation things and doing them very well.

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[–] [email protected] 2 points 11 months ago

Image tokening was around before valve trading cards and the cards don't use blockchain verification (they never did). We've been embedding symbols as vectors for DECADES. It started as payment card technology.

[–] [email protected] 45 points 11 months ago (1 children)

That 20-30% tax also gives developers access to Valve's massive infrastructure (content delivery ain't easy or cheap) and Steam's audience, and that's something that can't be replicated with exclusivity deals.

[–] [email protected] 9 points 11 months ago (5 children)

Oh, and they KNOW that, too. Valve's entire business model is making other people work for them. Their third party relations talks are less keynotes and more thinly veiled, very pleasant shakedowns.

[–] [email protected] 8 points 11 months ago (1 children)

Exactly, they're offering useful services for monetary compensation. How dare they?

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago) (1 children)

Not services, they are offerning their status. That's different.

You don't go to Valve and get services any more than you do from Sony, Nintendo or Microsoft. Valve isn't looking for content, though. They have all the content. The entire firehose.

To be clear, I'm not saying Valve is worse. But it's at best about the same, and arguably harder to work with on anything but getting out of your way to let you publish. The one thing I begrudge them is taking the social media model of making others work for you for free into game publishing, which I do think is a bit iffy. Maybe I'm just old fashioned there.

[–] [email protected] 13 points 11 months ago (1 children)

You are fundamentally misunderstanding what services they offer.

For starters, the infrastructure. Publishing a game, or any online content, is a massive undertaking. You need a robust solution for both storage and delivery. It needs to be scalable with the number of downloads, able to handle the bandwidth of parallel downloads, and resilient to hardware failure. You need a CDN to overcome geographic obstacles. You need a solution to orchestrate the distribution of software updates. In current year, most of these issues are solved by various platforms and the process is extremely streamlined. You upload a video to Youtube and soon enough a person in Timbuktu can watch it in full HD. Steam's infrastructure does the same thing for games. Storage, distribution, updates, and lots of smaller online services that make up a robust gaming platform.

Steam is a fairly competent storefront. I'm not a game developer, I can't speak for the full experience, but at the very least, Steam implements discoverability, payment processing, and license management. All things that a fully independent developer would have to implement or pay to have someone else do it.

Finally, you can't just equate Steam's large audience with their status. Community features, the almighty algorithm, discoverability (again) and recommendations are all features that would not exist without Steam.

If you can't see how all of those are valuable services to game developers, you're beyond reason.

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[–] [email protected] 3 points 11 months ago (1 children)

Valve's entire business model is giving users what they want. People praise Gaben for a reason. When faced with piracy he didn't go and add Denuvo or something equally stupid. Instead he localized games and provided a better service to users than pirates did.

Trend these days with every company is to blame the customer. If it's Bethesda, then yeah you computer sucks you need to upgrade, optimizations be damned. If it's Epic, then it's exclusive deals with developers who later run to Steam in attempts to get some more money. Blizzard released Warcraft3 reforged in such a sorry state people couldn't play, but they made sure people couldn't use original WC3 game and had to buy reforged.

[–] [email protected] 3 points 11 months ago (2 children)

He literally made online authentication DRM mandatory for the biggest single player PC game of 2004 in an absolutely unprecedented move.

People were furious.

How has everyone forgotten how big of a ragefest it was to force everybody who bought HL2 in a box to connect to Steam? I swear that guy stumbled upon the One Ring or the spear of Longinus or some mass mind control device, because it's absolutely nuts how much people have memory holed all this stuff.

[–] [email protected] 3 points 11 months ago (1 children)

I think the mind control device is speaking to values people actually hold and then doing something completely different, kind of like mainstream political parties here in Australia. There's an imaginary honest, oldschool merchant Valve that lives in people's heads, and there's the actually practicing Valve the megacorp.

Or, more broadly, just the incredible power of cultivated charisma and rhetorical prowess and a cult of personality. The fervour with which people take any impersonal criticism of a business as a personal attack on a close friend, family member, or community is evidence of that.

See also a certain Square-Enix director spouting conservative, transphobic rhetoric and somehow being hailed as an ally, minus a small amount of people who saw through the smoke and mirrors act.

I swear there's a cohort of people that could have gotten into politics but decided the games and tech industries would make them more money.

[–] [email protected] 2 points 11 months ago (1 children)

Okay, by your own account Valve's good standing is "imaginary honest,old school merchant". So can you point out at least some malicious acts they performed?

I am not just blindly defending them, I have no benefit in doing so. But in reality, especially compared to other publishers, they are really benign. I can't remember when was the last time Valve screwed over their customers. Sure they disappointed some people with bad game releases, but all those people got their money back. Compare that to what Blizzard, EA or Bethesda do. It's night and day.

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[–] [email protected] 2 points 11 months ago

They did abuse their position to push Steam as a distribution service. Valve was ground breaking in many moves, good and bad. As for how people forgot how big of a ragefest it was, because people love to rage and Steam turned out good.

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[–] [email protected] 11 points 11 months ago (1 children)
[–] [email protected] 14 points 11 months ago (2 children)

Doesn't change that it's a lot lol they're also basically "the industry"

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[–] [email protected] 11 points 11 months ago

I think you're missing the principle. They could still charge for it, they simply won't. Think of it this way, if it was EA in that situation would they give it away for free? Somehow I doubt it because EA does things for profit. This is a potential avenue for profit and which means not asking money for it would go against the goal of EA.

[–] [email protected] 9 points 11 months ago* (last edited 11 months ago)

Is it though? The only reason other platforms take 15% is to try to break through valve's market. Once they make it (like Epic) you better trust they're going to take as much as they can.

Plus, it's apparently not easy to be generous, Apple and Google make far more money, where are they being generous? Gaben is a gem

(Google and apple also take 30% of transactions on their store). You get much more for you 30% to valve than 30 or 15% anywhere else.

[–] [email protected] 9 points 11 months ago (1 children)

Well it's easier even to want more money, cooperations giving something away for free that could have earned them money is not that common.

[–] [email protected] 2 points 11 months ago (1 children)

It is when it gets people on your platform, and more likely to spend money on other things on the platform. It's called a loss leader.

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[–] [email protected] 6 points 11 months ago

Epic, Bethesda, Blizzard and others are not paying for those 30% to Valve. So what's their excuse? Bethesda resold Skyrim enough times to shame anyone. Blizzard remade Warcraft3 and we all know how that went. I for one am happy Valve did this. They gave an old game a new life for at least a short time by giving it for free to keep, added new multiplayer maps and added some servers. Let people have some fun at anniversary instead of being greedy.

[–] [email protected] 4 points 11 months ago (1 children)

Yeah, but it's still more profitable for indie game studios to put their game on steam, since they have a larger market to sell to, also valve doesn't just take the money and goes, they spend it to make really good products that aren't profitable and wouldn't be possible else like the steam deck and proton

[–] [email protected] 2 points 11 months ago

People behave as if Valve is holding a gun to indie dev's head and forcing them to pay those 30%. Steam has so many users for a reason. It's not a monopoly on a whim. They offer a huge benefit to their users at no charge and as little annoyance as possible. People who don't want to sell on Steam, don't have to. Easy as that. Sure Valve charges a lot, but they use that money to create a really good quality service that will give them the ability to charge that much without having to resort to timed exclusives and other vile tactics.

[–] [email protected] 4 points 11 months ago (1 children)

They take nothing if you sell your game via keys on other sites like itch.io

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[–] [email protected] 3 points 11 months ago (1 children)

Yeah, this is cool and all, but it's like Epic posting a game for free, which they do every week or so. People still complain about Epic being greedy or whatever though. I like the products Valve makes, but this isn't particularly amazing, just fairly nice to have.

[–] [email protected] 10 points 11 months ago (2 children)

Epic paid people for exclusivity in an attempt to force the customer to use its shitty platform. The free games are just bribes to try to get us to use it. And it's still not working very well for them.

Nobody would have complained (well ok, some would have, but few) if they just tried to make a better store than steam and get people to use it that way.

They could still do the free games as a bribe, to get people to check out the store, but the store would actually need to not be garbage. The exclusivity payments really rankled people though.

[–] [email protected] 6 points 11 months ago

i love it when the epic games store flashbangs my eyeballs when i claim the free shit they give out. what an amazing marketing strategy

fr even though it's a very petty thing to complain about it just shows how little care they put into their platform

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[–] [email protected] 3 points 11 months ago

On the other hand they pay for all the liabilitys, server capacitys and everything regarding the store and let everyone put their games up i think its fair. Also steam is trusted by almost everyone to always be available and never loose your games. And it does advertising for the games as well.

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