this post was submitted on 04 Nov 2023
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[–] [email protected] 55 points 10 months ago (12 children)

I have Evasion, so uhhh... Yup, zero damage.

[–] [email protected] 33 points 10 months ago (6 children)

DC 20 isn't even hard considering the effect it's supposed to have.

Level 7 rogue that just got Evasion has a +3 proficiency and could have 20 dex, so succeeds for ZERO damage on a 12, and never takes full.

I think the scroll should've split between Force and Fire damage. Make the Force damage a CON save for half, because you can't avoid it, only tank it, and make the fire the dex save.

Then rogues still get to use Evasion, but it's not "I anime dodge the comet".

[–] [email protected] 24 points 10 months ago (5 children)

Eh. If the wizard can conjure it, the rogue should be able to dodge it.

I know it makes my GM twitch whenever my rogue or monk would dodge an explosion. But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.

[–] [email protected] 9 points 10 months ago (1 children)

But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.

With the amount of damage that martial characters can tank or dish out, I think the only explanation is that martials use magic as well, just not the conscious brainy kind. There must be some subconscious muscle magic going on that bends reality in a more subtle and localised way.

[–] [email protected] 11 points 10 months ago (1 children)

No topic has ever gotten me into more D&D arguments than saying that a 10th level fighter should be able to fall off an airship, hit the ground and not immediately splat, but rather limp away from it after tanking the 20d6 damage.

I want a squad of Dwarven Fighters to be able to leap off of the same airship and do a three-point landing, because what the hell would Dwarves need parachutes for?!

[–] [email protected] 7 points 10 months ago

SUPERHERO LANDING!

It's so hard on the knees....

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