this post was submitted on 25 Sep 2023
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I'm pretty sure they have the same refund policy as steam. They also do have a networking system (which I think even has interop with steam -- the Bigfoot game tried to use it but it was very unpopular since it required steam gamers to link an epic account but it exists).
Also pretty sure there are cloud saves but less confident on that one.
And yeah, steam streaming and card collecting aren't really all that important to me in particular, but I get that some people really like them.
Similar refund policy, but not the same. Epic refund policy marks all the games with in-game currency and purchases as non-refundable. Am not sure about the rest and whether developer can set a game to be non-refundable. It seems they have worked on adding a lot of features, however they are still lagging a lot behind Steam and there are many more things than just cloud saves and refund although those are big features. Steam Play for example which allows Linux users to play any Windows game and by extension makes SteamDeck a possibility. That one is huge. Family sharing is also a big thing. Chat and voice communication, etc. There are plenty of those not implemented yet.
Not only the same, but better. Epic will automatically just refund you the difference if a game you bought goes on sale within a certain period of time after your purchase (allegedly even beyond the two week refund window, although I haven't been able to find any definitive statement of how long they watch it for). Just flat out, you get an email one day telling you they've credited back X amount of your purchase.
There are. For more than four years now. The problem is that, just like with Steam, they can only put the option out there - it's up to devs to actually implement it. And there are a lot of devs who haven't done so, which lots of people interpret as EGS not having cloud saves at all.