this post was submitted on 22 Sep 2023
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Gaming
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I may be misunderstanding their new fees, but this still feels like a major disincentive for using Unity. Even with revenue sharing instead of per-install fees, it is still being sprung on all the developers. Unity is now being upfront about not needing to use the newer Unity versions; but if there are engine bugs in the older versions, there is not much choice in if they have to update.
I would certainly think twice before choosing Unity at this point.
For new projects it's absolutely a terrible idea to use Unity. The old versions not being subject to the new licensing is great news for existing projects that wouldn't have been able to switch engines though.
It's not inherently a bad thing. If you're making $1m /y in revenue, you can afford to pay licensing fees.
If you’re making a mil a year in revenue there’s a good chance your profit margin is tiny and licensing fees could obliterate it.