this post was submitted on 15 Sep 2023
364 points (98.4% liked)

memes

9680 readers
3228 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to [email protected]

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

Sister communities

founded 1 year ago
MODERATORS
364
This is photorealism (startrek.website)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 18 points 1 year ago (1 children)

They did look better on CRTs. Modern displays will smooth things in a way the original developers didn't intend. It's less pronounced in the PS1/N64 era, but SNES/NES has some games that look noticeably worse without applying a filter.

[–] [email protected] 9 points 1 year ago (1 children)

This is true of SD media as well. Watching a VHS rip for example is pretty jarring on an HD display, but it didn't look that way on a CRT.

[–] [email protected] 5 points 1 year ago

Plus VHS and analog SD broadcast used to "compress" the signal by sending only every other line, every other frame. That interlacing allowed them to basically halve the bandwidth of the signal while still mostly giving the human eye the illusion of the full frame rate, especially with the glowing phosphors of a CRT screen).

The main problem for digital video formats is that interlacing doesn't play well with the compression methods in modern codecs, so video that was originally in that analog-friendly format is very inefficient to encode (and looks bad on modern displays).