this post was submitted on 15 Sep 2023
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This is photorealism (startrek.website)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
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[–] [email protected] 15 points 1 year ago (3 children)

Isn't it a weird effect? I assume it has a name but I don't know what it is. But what I do know is: I remember some older games looking better than anything, because when I was playing, they did. When I revisit them years later, they're not how I remember.

[–] [email protected] 18 points 1 year ago (1 children)

They did look better on CRTs. Modern displays will smooth things in a way the original developers didn't intend. It's less pronounced in the PS1/N64 era, but SNES/NES has some games that look noticeably worse without applying a filter.

[–] [email protected] 9 points 1 year ago (1 children)

This is true of SD media as well. Watching a VHS rip for example is pretty jarring on an HD display, but it didn't look that way on a CRT.

[–] [email protected] 5 points 1 year ago

Plus VHS and analog SD broadcast used to "compress" the signal by sending only every other line, every other frame. That interlacing allowed them to basically halve the bandwidth of the signal while still mostly giving the human eye the illusion of the full frame rate, especially with the glowing phosphors of a CRT screen).

The main problem for digital video formats is that interlacing doesn't play well with the compression methods in modern codecs, so video that was originally in that analog-friendly format is very inefficient to encode (and looks bad on modern displays).

[–] [email protected] 9 points 1 year ago

Even stuff that's more modern gets me, like Skyrim. When I first booted that up, I couldn't imagine graphics getting much better. Now, I go back and see flat textures with sporadic grass nodes...

[–] [email protected] 7 points 1 year ago (1 children)

I find it interesting that people seem to remember graphics being so much better. I remember back then thinking "WTF? Why are the walls wobbling around so much?" Or why characters bodies were broken up into chunky blocks instead of a single shape?

Final Fantasy VII drove me nuts with the blocky characters while you were exploring, but the much more detailed characters during combat.

I will concede, though, I don't remember the N64 looking so blurry back then. Playing it now, it's like goddamn! There's excessive antialiasing and motion blur.

[–] [email protected] 9 points 1 year ago (1 children)

Graphics were designed for the consumer. The average consumer used a CRT, which blurred the edges, so the sprites were designed around that.

[–] [email protected] 2 points 1 year ago

Yeah, that's a huge issue with "retro" games being played in the modern day. At the time everyone had low resolution smaller CRTs and you couldn't see the issues as easily. CRTs has built in anti-aliasing because of the way the technology works. If you throw it onto a modern day display it looks horrible, but that's not the way it looked back then.