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[–] 132 points 6 days ago (20 children)

Rockstar is a disgusting company. I wish everyone would see them for the filth they are rather than blindly guzzling GTA VI hype. More than ever in their history, their game deserves to fail. But unfortunately, too many people will hold their nose and ensure it's a giant success.

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  • [–] 49 points 6 days ago (7 children)

    Not that I personally give a fuck about GTA generally, but it does make me upset that one of the few methods we have to "police" these companies as consumers is to not buy the game. To take a massive project that consumed however many years of work by however many developers and artists just and make it a commercial failure just to... stick it to their bosses? It's like refusing to buy a musician's CD because you don't like the record company they made a deal with. Nobody gets to enjoy the music and the musician makes less money. This system sucks.

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  • [–] 58 points 6 days ago (4 children)

    The employees have already been paid as much as they're going to and will be rewarded by being laid off. Not buying it only punishes the shithead management that will otherwise give themselves massive year end bonuses.

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  • [–] 28 points 6 days ago (1 child)

    Exactly. The triple A industry pretty much never passes profits to the devs and a game selling well does not lead to job security. Don't buy the game or pirate it, there no moral issue here

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  • [–] 4 points 5 days ago

    Given that the power to support the game is literally the only power we have, there is no moral issue - I agree. I don't, however, understand what's wrong with wishing for a system that gives consumers and workers more options.

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  • [–] 2 points 5 days ago (1 child)

    will be rewarded by being laid off. Not buying it only punishes the shithead management

    While I agree with the sentiment, that's a gross oversimplification.

    • While I'm sure the studio will likely downsize and lay off staff, many will stay on.
    • Passion and care inevitably went into the game, to some degree. I would be surprised if devs and artists were indifferent to its success, whether they kept their jobs or not.
    • It's hugely different to be laid off after a hit game vs a failure of a game, when it comes to finding new work.
    • The art itself, if it was of any quality, is wasted.

    Again, I'm not advocating people buy it. I just wish we had the power to fight some other way. I won't be buying it, but I wouldn't have bought it anyway. It will also very likely sell like hotcakes, regardless of our posturing.

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  • [+] -55 points 6 days ago (11 children)

    They won their initial case, the other tribunals will be done before launch

    Not sure where your hate is coming from but it doesn’t seem anyone was fired unfairly

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  • [–] 43 points 6 days ago (2 children)

    You're on the wrong side of history today.

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  • [+] -29 points 6 days ago (1 child)

    How?; they won tribunals so far and the company is unionising

    These people were fired for breaching contracts, wasn’t union busting

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  • [–] 3 points 4 days ago

    Correct! There can be no mercy for criminal scum.

    My only regret is that HR didn't go further. The contract breakers should've been taken to a dark room, with dim light, and then taught to remember their true allegiance.

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  • [–] 29 points 6 days ago (7 children)

    When is union busting not an unfair firing?

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  • [+] -18 points 6 days ago (6 children)

    So far they won tribunals, you saw that as if it was fact

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  • [–] 33 points 6 days ago* (5 children)

    Here's what we know:

    A bunch of employees were in a discord server, organizing

    Many of those employees were fired

    How's that not union busting?

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  • [+] -25 points 6 days ago* (4 children)

    Not all Rockstar employees in that discord were fired, was only the ones leaking information

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  • [–] 8 points 5 days ago (3 children)

    Leaking information to other employees?

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  • [–] 1 point 5 days ago (1 child)

    I'm not saying it's a justification here, but the principle of least access is an important part of security best practices.

    There are completely valid reasons to restrict what information can be shared.

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  • [–] 3 points 5 days ago

    To an extent I agree, though very dependent on the situation. In this specific case though, I can’t think of a legitimate reason in a game studio to keep information segmented apart from specific things like other employees information.

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