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I love Super Mario RPG but when you get to the Moleville part of the map, it feels like the game hits a stalling grind. Like it is to me, the dragging part of the game. Because you got to deal with the annoying enemies and bosses there. I don't like dealing with Booster. I don't like Booster's Tower.

Moleville is just okay but I don't like reaching this part of the game. At least things pick up afterwards.

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[-] it_depends_man@lemmy.world 3 points 4 days ago

Really good prompt!

I think boss fights are the weakest part of "Path of Exile", they are boring in the sense that you beat them eventually, you often can't use your regular full arsenal and the worse ones leave you very little room and have annoying graphical effects. Particularly the lord of the oceans or whatever. But also kitava.

I really just want to go back to running through levels.

I get they are maybe supposed to be a change in pacing, but especially when you need to "learn the fight", it basically stops the momentum. Or, of course, your build is already active and they give the resistance of a wet paper towel.

Let's not talk about PoE2, where they specifically focused on the boss fights. As a treat, or something.

this post was submitted on 06 Aug 2026
39 points (93.3% liked)

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