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Launch already! (thelemmy.club)
submitted 2 weeks ago* (last edited 2 weeks ago) by The_Picard_Maneuver@piefed.world to c/gaming@lemmy.world
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[-] GregorGizeh@lemmy.zip 6 points 2 weeks ago

One game i can sort of excuse it is stellaris, where you can configure your modlist in the launcher. That does save a ton of loading time when you tinker with your shit and need to restart a couple times.

[-] deegeese@sopuli.xyz 8 points 2 weeks ago

Nope. The mod bundle known as Rimworld does this just fine without launcher trash, and Paradox is not one of the good ones.

[-] brucethemoose@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago)

Rimworld has no native mod manager, and TBH editing it in game is slow and clunky. You can edit the XML file, but this is true of many games.

Of course one can use RimSort, but that’s a 3rd party fan project. It’s not really fair to expect every game to have a good one.

[-] deegeese@sopuli.xyz 2 points 2 weeks ago

The point is that even Rimworld, an extremely mod heavy game, handles this just fine without forcing a publisher’s launcher on its players.

[-] brucethemoose@lemmy.world 2 points 2 weeks ago

Well, because it was originally sold as a DRM free game.

handles this just fine

But I would dispute this. I'm working out a modlist right now, and I'd be pulling my hair out if I had to do it in game, or manually with the XML file + mod IDs.

[-] The_Picard_Maneuver@piefed.world 3 points 2 weeks ago

Yeah, I forgive XCOM for the same reason. Launchers are helpful for mod-heavy games.

[-] Routhinator@startrek.website 4 points 2 weeks ago

A launcher is still unnecessary here. The menu of the game is as much a launcher as game assets and mods do not need to be loaded at the menu, and the menu can be designed to serve this function with immersive design instead of hostile design.

Most launchers exist to inject web content so they can advertise to you without needing you to update the launcher.

this post was submitted on 09 Jul 2026
837 points (98.6% liked)

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