26
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 06 Jul 2026
26 points (78.3% liked)
PC Gaming
14979 readers
644 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 3 years ago
MODERATORS
I didn't say SP was a roguelike, I used it as an example of games that 'finish' in a short time but have tons of replayability.
We're getting nowhere with this, it's fairly clear what my argument is, and that we have very different opinions on this. I'm going to bow out here, good day.
But it doesn't matter if its a roguelike or not, because we were talking about games that have average of 1.5 hours playtime for its main story. Just like Stanley can be played again to get more out of the game, Paddle (or any other random game) can be played to do additional stuff. That is the argument being made here. You are the one doing apples vs oranges here, because you are introducing roguelikes. I'm talking about short single player campaign story games.
You say, if you played through the game Paddle, and got 1.5 hours, you would refund it. Ignoring all the other stuff that can be done in the game. And Stanley is in a similar situation here (besides it needs multiple playthroughs to get 1.5 hours). Off course we both didn't play Paddle if that is even true. But that does not matter, because we talk hypothetically.