My modding life mostly revolved around battlefield 2 and UT 2004 which was the best mods ever made for anything ever
- original tekkit and aether mod. The real og’s of minecraft modding, they hit a high so good Ive only ever been let down ever since. Dont forget to delete you META-INF folder!
- Killing floor 0, excessive headbob straight outta crysis ultra maximum sexual graphics videos on youtube
- red orchestra, again nothing has ever hit this high
- defense alliance 2, im surprised this never got a standalone like killing floor but i remember it being poggers
- forgotten hope 2, still probably the best ww2 game ever made with some actually fun bots that can air drop n shit
- AIX 2.0, its just silly
- project reality, its like squad but i can see things
- refreshing the cry of fear progress bar on moddb
- the tyrannids mod for dawn of war that took ages to release and was kinda mid when it came out but still was the biggest mod. Otherwise the remove unit cap and unit shadows was the natural mod pick for dawn of war
Those are the major ones I remember. Total conversion mods used to be the norm now mods barely even exist
it's surprisingly well balanced. besides food/hunger/etc: slowly as you lose touch with your humanity (you can get it back but it's tough) you will find it easier to just use drugs/alcohol to help your character
probably the only game mechanic for substance use that holistically fits both the game's theme and weaves into the mechanics without just being a "you get some bonuses but there's a tradeoff".
my V has to down a bottle of liquor after waking up just to function and she's not even addicted to the alcohol it just helps her cope and not have a sudden cyber-cardiac event
Have they fixed the difficulty since the DLC or does this mod fix it? I found by the end I was too powerful and it became too easy, but maybe that was me being a completionist.