▲ 640 ▼ Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. (lemmy.world) submitted 3 years ago by lawrence@lemmy.world to c/games@lemmy.world 69 comments fedilink hide all child comments Source tweet: https://twitter.com/seaofstarsgame/status/1699175546930766092
[–] Skyler@kbin.social 2 points 3 years ago* Yeah, I got the sense they had to cut some of the story out late in development to make a deadline or something. I dunno. But it's hard to get very specific what I mean without giving away a boatload of spoilers. permalink fedilink source parent