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Sunday is Gaming Day; What Are You Playing Weekly Thread
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules



Been playing Pathfinder: Wrath of the Righteous, but I bumped the difficulty to Core after playing Kingmaker on Normal. I just finished Chapter 2 where you have to choose more concretely which story path you want to go down.
story spoilers
I chose Aeon because it sounded interesting and I haven't been spoiled on what happens in any of the paths except Lich, where I know you can kill and revive Staunton and the Queen. I was tempted to go Swarm just because the game is honestly kind of pissing me off at times and it sounded the most like giving a middle finger to the entire thing.The Aeon stuff kind of comes out of nowhere though? Like there were hints of the Angel and Demon powers prior, even meeting the Azata once, and the only Aeon thing happens when you touch the shard in the square near the start of the game. I don't think I really understood what I was getting into being like a cosmic inquisitor who is now responsible for judging people's souls, so we'll see where it goes. My character is kind of incoherent up to this point and I think it's dampening my enjoyment a little bit. I'm a tiefling vivisectionist/alchemist cosmos cop who is generally good with the occasional 'evil' choice like mocking demons before I kill them.
Anyway, I hate tabletop rule systems. The game is less overwhelming to me now having played Kingmaker, but there's still a lot of things that are annoying like 75% of the Feats being worthless/traps, some of them being basically required.
There are still really obvious bugs they couldn't be bothered to fix, like if you go to cast a healing spell in turn-based mode, that character will not move into range to cast it and just tries to cast it from a distance and fails it/wastes the spell. Charging pathing is broken and does not work half the time. The menus hidden behind arrows are kind of ass and if you need to click them, it's really easy to accidentally misclick to get to a less used spell and accidentally click the environment and move for no reason. Clicking anywhere with even a single mounted character is very obnoxious because their hitbox is so huge. When you are and aren't using 5-step rule is not at all clear because the UI says that's what you're doing, but after you move your spells are still highlighted until you try to actually use one and it says you're out of actions.
A lot of this could be because they designed the game for real-time with pause first, but I think that control scheme is an abomination that turns battles from interesting tactical experiences into pure chaos because there is such little support for actually telling your party what to prioritize that you have to babysit them by pausing all the time anyway. Not like Final Fantasy 12 or Dragon Age or even Tyranny, which are technically the same, but way better implementations than any Baldur's Gate-like game has ever been. There are no AI scripts for you to set priority, which even some of those way older games had. I only use it when I am fighting pure trash and swap back when the bosses come out.
You might think I hate the game based on all this and I have thought about dropping it once or twice, or at least dropping the difficulty back down, but I am somehow still having fun after 60~ hours. But I do need to take breaks and can't really have long comfy play sessions, especially because there is significantly more combat in this than Kingmaker. So far, there's been very few times where I can stop to just explore, talk to companions (they barely ever have anything to say in your base), etc. Kingmaker at least had managing your country to break things up. Wrath is just huge hours long battle sequences over and over thus far.
You hit it right on the head. I'm over 100 hours into Wrath, and despite all the issues it has, I'm enjoying it. It was obviously made by a small team who was trying very hard to include a HUGE amount of content, and they may have flew too close to the sun.
I gave up on Kingmaker after 20 hours or so, which was disappointing because I've spent hundreds of hours playing and Game Mastering actual Pathfinder campaigns, and I really wanted a faithful recreation of the PF rules set. KM delivered that, but it was a mess of confusing gameplay and horribly unbalanced difficulty.
Wrath has its own issues, my main gripe being the absurd cost of respecializing. Compare to BG3, where respecs were basically free, and it was a lot harder to screw up your build. I bit the bullet and downloaded the ToyBox mod for Wrath, both to refund the 100,000 or so gold I'd dumped into respecs, and to give myself the peace of mind to just play the game without feeling like I need to follow build guides directly to have a chance in hell.
Crusade mode is an exercise in frustration. I can see how the rules made sense for an actual tabletop game, but in this case they're just boring and confusing. I dunno why they couldn't just give us a straight Pathfinder adventuring experience.
I'm still loving it. I often prefer it when games swing for the fences and come up a bit short (case in point, Xenogears is my all-time favourite). I'm not even finished Act 3 yet.
The Crusade mode really just opened up to me and so far I'm mostly just finding it easy. There's not a ton of mechanics to it, there's no attacks of opportunity. So the obvious best strategy is to just do as much damage as possible as quickly as possible, and have a giant infirmary to deal with the losses.
I reloaded an earlier save and
spoilers
Chose Demon path. I'm a tiefling, so my reasoning is that I'm finally using the inherent power of my abyssal blood against the demons. It makes more sense to me than the random Aeon stuff. I haven't really gotten too far into it though, I literally just reloaded after I got out of the cutscenes and dropped into Drezen. So now I'm working on my armies, decrees, etc.I've also used Toybox for respecs, working around bugs like a certain secret not opening even though I had the items, etc. Also just faster map navigation like if you have to go through an interior several times to get back out, I'll just teleport down off the walls instead. Not cheating, just saving 2 pointless loads.