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Reverse-engineering The 1998 Ultima Online Demo Server
(hackaday.com)
Vintage gaming community.
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I've been adminning/developing for a small UO private shard for a few years now. It's such a great platform for MORPGs, with only one M and heavy emphasis on the RP (our shard has a strict no-OOC policy).
Sadly the engine is very obviously 30 years old and it's such a pain to develop for, even given all the community tooling that has pretty much reversed everything about it. Even though I love what's built on it and have lots of ideas, implementing those ideas with all the technical limitations kinda sucks. One day I'm definitely going to make my own standalone spiritual successor. Yeah I know, add it to the pile, but this one would be different!
Circa 20 years ago I was interested in running an UO shard, at the time I was testing RunUO, it seemed modern at the time because C# and .NET were only a few years old :)
I see they haven't updated the text on the website in 20 years ;)
Somebody should tell them about the new multiplatform .NET. Seriously though, I'm surprised that website is still online.
I don't know if RunUO is still being updated, but ServUO, a fork, is still being developed. Our shard runs on POL, which somehow is also still in somewhat active development.
I used to play sooo much UO. Ah, those were the days.
I joined when Age of Shadows was released. I made a necromancer. Man, I was so young back then, I miss getting lost like that in a new thing :)