I didn't even know this place existed For some reason there are tons of comms I'm not subscribed to. I assume we're not automatically subscribed when they're created?
Anyways, I'm working on something for a game. I'm trying to follow Tim Cain's process of Setting > Story > Mechanics. If you're unfamiliar, setting is everything that exists and has happened up until the moment the game starts. The story is what happens during the game. He says you need to know both of those first because they inform what the player can and will be doing in the game, which tells you the mechanics. That's probably geared towards RPGs more than other types of games, but I wanted some kind of structure to follow. I have been working on the setting for a little while now and keep finding myself getting lost in the sauce.
How do you folks do it? Are there any widely regarded processes? What about methods of organization. I'm just throwing everything into an Obsidian Vault for now.
Start from your premise or goals and work backwards to figure out what the foundation supporting those needs to look like. If you need a sparely populated wilderness, think about why, materially, that would be like that. If you need ancient ruins in the middle of nowhere think about why they'd have been there, what sort of society left them, why people aren't there anymore, etc. Then think about what this means for what it all looks like now, what the consequences of those foundations are, and if this supports what you need it to be like.
Then just keep doing that, looping through a cycle of seeing if it plausibly goes in the right direction and provides what you need, if it makes sense internally, etc and going back and forth between creating foundational elements to support these goals and working through the consequences or seeing if these lead to interesting threads of their own.