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This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I'd recommend sticking to lossless scaling at 2x or not using framegen at all.

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[-] HoloPengin@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

I think it's valid for boosting raw 60fps to 120fps (or whatever your max refresh rate is) in games that aren't super latency sensitive. Boosting something like 180 or 240FPS to 360 or 480 is probably valid for more latency sensitive things like competitive shooters since it would (theoretically) increase readability of motion at an imperceptible cost to latency.

Personally, I'd probably use multi-frame-gen only for boosting games that are capped at 60 and for games where I can stably reach 120 but no higher if I had a super high refresh rate monitor and the game provides good clean frames to start with (which is... Arguable in a ton of modern titles).

Using it to boost, like, 30->60 or higher, or even 45->90, is idiotic. The latency at native 30 is already annoying and at 45 is just barely pushing into the range where it's less noticeable in casual play, so adding any latency is just a really bad trade.

this post was submitted on 26 Mar 2026
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