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This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I'd recommend sticking to lossless scaling at 2x or not using framegen at all.

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[-] rogsson@piefed.social 45 points 1 month ago

Frame Gen is by its very design a really stupid technology

[-] Fubarberry@sopuli.xyz 29 points 1 month ago

Upscaling tech (DLSS/FSR/etc) is nice as a way to help older/weaker hardware play newer games, and I've really appreciated it on the deck. I really don't like it when games use it as a crutch to avoid having to optimize their game to an acceptable level.

Frame gen is in a worse spot because it usually only works well on hardware that can already hit 60fps. I've never found a built in framegen option that was actually usable on the deck without horrendous input lag and/or graphical issues.

Lossless Scaling's Frame Gen is a sometimes exception, I've found a few Deck games that it works really well with. There are still occasional graphical issues/ghosting with it, but it can help out quite a bit. It's weird to me that 3rd party software from a small dev would work better than integrated FG from the game devs/GPU makers, but it is what it is.

[-] real_squids@sopuli.xyz 10 points 1 month ago

It's pretty cool even if your hardware isn't struggling, FSR's Native AA at 1440p helps a bunch especially if a game has fucked up TAA/sharpening

[-] entropicdrift@lemmy.sdf.org 0 points 1 month ago

Antialiasing and upscaling are fundamentally different tech than frame generation

[-] real_squids@sopuli.xyz 2 points 1 month ago

I know? I'm replying to a comment talking about FSR

[-] entropicdrift@lemmy.sdf.org 0 points 1 month ago

...but they were talking about it in response to a comment about frame-gen

I'm just calling out the drift in the meaning of the comment chain. The entropic drift, if you will.

[-] real_squids@sopuli.xyz 3 points 1 month ago

They mentioned FSR as being a cool thing for struggling hardware. I expanded on it. That's how threads work usually lmao

[-] lyralycan@sh.itjust.works 4 points 1 month ago

If DLSS can reach its fifth generation AI can destroy component supply for a second year

[-] rogsson@piefed.social 1 points 1 month ago
[-] HoloPengin@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

I think it's valid for boosting raw 60fps to 120fps (or whatever your max refresh rate is) in games that aren't super latency sensitive. Boosting something like 180 or 240FPS to 360 or 480 is probably valid for more latency sensitive things like competitive shooters since it would (theoretically) increase readability of motion at an imperceptible cost to latency.

Personally, I'd probably use multi-frame-gen only for boosting games that are capped at 60 and for games where I can stably reach 120 but no higher if I had a super high refresh rate monitor and the game provides good clean frames to start with (which is... Arguable in a ton of modern titles).

Using it to boost, like, 30->60 or higher, or even 45->90, is idiotic. The latency at native 30 is already annoying and at 45 is just barely pushing into the range where it's less noticeable in casual play, so adding any latency is just a really bad trade.

this post was submitted on 26 Mar 2026
154 points (98.7% liked)

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