you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 16 Mar 2026
20 points (95.5% liked)
TechTakes
2512 readers
25 users here now
Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.
This is not debate club. Unless it’s amusing debate.
For actually-good tech, you want our NotAwfulTech community
founded 2 years ago
MODERATORS
NVidia's announced an AI filter for PC gaming, calling it "AI-Powered Breakthrough In Visual Fidelity For Games" and hyping the ever-loving shit out of it.
The results are, unsurprisingly, complete garbage, and its already getting ripped apart by the gaming press.
I'm partway through the Gamers Nexus video clowning on the whole thing, and I kind of feel like I need to find the recording of the actual GDC presentation to pick it apart.
There's a clip they use around the 17 minute mark where Jensen talks about how they combined structured data and generative AI. It's just so wrong on so many levels that I feel like it deserves its own dedicated fucking sneer post. It's some of the slimiest marketing word play leading into just blatantly false claims.
The fact that the slide with Palantir's logo flanked by hearts didn't result in even audible boos makes me very sad.
Maybe it's just me but even the enhanced lighting aspect doesn't look especially good, at least where faces are concerned; shining a hard light sideways so every facial nook and cranny gets highlighted in excruciating detail looks less natural and more like the old android HDR photo filter, even before you realize it's giving some characters instagram make-overs.
I mean, some of their before/after images are much more impressive than the RE one, but the general look is less like a revolution in capacity and more like someone took some time to find the right Instagram filter.
Also after taking a look at Starfield's steam page for comparison I'm pretty sure that all the "before" images were taken on lower settings for existing texture quality and lighting. Like, even in areas where the DLSS gives an improvement the original game doesn't look as bad as presented here.
Also the discourse has been ongoing since at least Skyrim's original release whether or not the increasing fidelity of game graphics was actually making games better, or just more expensive to make and play. And that was before transformer models entered the picture and started cooking the world. I'm glad nVidia got some new jerk-off material, but even if it works exactly as advertised that's all it is at this point.
I'm struck by how much contrast gets blasted into the shadows of every scene, reminiscent of the average RTX "remaster." Lighting is treated not as a tool for composing scenes and guiding attention, but as a dial to be turned toward "more gooder" wherever possible. Just make everything look like everything else; that's how you know the technology is getting Better.
I really liked what Control did with cranking up the verisimilitude and the photorealism, namely to accentuate the uncanniness and really up the new weird vibe.