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submitted 2 months ago by Nemoder@lemmy.ml to c/linux_gaming@lemmy.ml
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[-] kibiz0r@midwest.social 89 points 2 months ago* (last edited 2 months ago)

I’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.

[-] Nemoder@lemmy.ml 27 points 2 months ago

Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn't really effect piracy rates beyond that.
I'm just happy to see a FOSS engine being noticed as important to the game's success.

[-] SockOlm@hexbear.net 14 points 2 months ago

it's more so that godot has no built in way to obfuscate source code, and likely never will

[-] JakenVeina@midwest.social 11 points 2 months ago

Unity, and C# in general, are TRIVIAL to decompile (not accounting for obfuscators).

[-] Xraygoggles@lemmy.world 4 points 2 months ago

That il2cpp stuff gives me a big headache though. I guess you could consider that a kind of obfuscation.

[-] lorty@lemmygrad.ml 3 points 2 months ago

For whatever reason Slay the Spire 2 became this flashpoint for this discussion, even though, from all I've seen, the devs never made any statements complaining about it. Maybe it was fans getting things spoiled?

this post was submitted on 13 Mar 2026
168 points (94.2% liked)

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