If I discover you AMD are delaying multi frame generation on purpose to pull something like you did with FSR4 on RDNA5, you won't see a single penny from me as long as I live.
fsr 4's algo was enabled on rdna 4 via hardware changes. people will argue that it works on rdna 2 & 3 via a leaked int8 path, often leaving out that:
it's not identical in terms of visual quality (even though it does often improve upon 3.X)
most critically, it doesn't generally offer the same level of perf uplift to make it worthwhile (though there are a handful of very good cases)
I suppose I'm kind of opinionated about the whole upscaling and mfg 'meta' of (mostly) pc gaming today, but I find it sad that this is what end users clamour for, rather than for games to just not run like shit to begin with.
fsr 4's algo was enabled on rdna 4 via hardware changes. people will argue that it works on rdna 2 & 3 via a leaked int8 path, often leaving out that:
I suppose I'm kind of opinionated about the whole upscaling and mfg 'meta' of (mostly) pc gaming today, but I find it sad that this is what end users clamour for, rather than for games to just not run like shit to begin with.