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Godot Engine suffering from lots of "AI slop" code submissions
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I'm concerned that this AI slop will hinder Godot to become a better alternative to untiy/unreal. May the bubble pop soon enough.
Considering the latest news from Unity, all Godot has to do is exist to become a better alternative.
Man Unity has a knack for kneecapping themselves out of relevance.
Jesus christ, maybe it is actually time to jump off a bridge. I can't handle this future being forced on us.
wait for it to actually all go down the drain. can always do it when it does. no need to be premature
I mean unreal is not a bad engine but the main problem with it is the company:
And there are in-house/bespoke engines that that ain't for everyone.
But i hope godot does well.
I'm biased but I would say unreal has been a "bad engine" (still better than unity regardless of parent company) because it encourages bloat and is bloated. Is it really that good once you remove it's graphics fidelity? (Genuine question because I abandoned it before deep diving into it) We really need to go back to the roots of lightweight and optimized "apps" such as Godot.
I think the graphics part i agree, but isnt the main purpose developers use UE Over Unity is Graphics???
And for optimizations, I heard that its the developers fault for the optimization. (Or atleast one of my friends who is a UE dev told me)
There's probably a ton of reasons why someone would want to use unreal. Blueprints for example.
As far as "it's the devs fault", the unreal editor itself takes forever to load and requires installation vs Godot being nearly instant and portable binary. Systems like nanite or lumen while cool have been reported by some as traps that can make games feel really unoptimized.
Oh I see.
I forgot about blueprints as a alternative To C++ (sometimes simplified sometimes native)
I do not think the bubble popping will fix this.
We need some combination of:
These are human problems, but annoying difficult ones.