Lemme emulate one, no romhacks pls until I finish a mainline game.
More detail: havent played a Pokemon game since the original Gold, so gen2. I hardly even know who the pokemon that are in Smash Bros are unless they were from the original 200.
I was just looking around at Heart Gold while seeing it while scrolling, and decided I'd like to download a newer game that I've missed out on.
So...where should I start? I've got about 20 years of games, if I were to pick ONE to play to get aquainted with the modern series without straying to much from the OG game formula, which one should I download?
how much intuition do you expect to have retained? specifically, do you expect to have to learn type match ups and how stats work from roughly scratch?
supposing you don't have a strong feeling for which moves use the attack stat and which use the special attack stat, i would recommend Platinum as a good putting your feet back in. Emerald is also very beloved for good reasons.
in response to this, i offer a rough breakdown of the changing formulas across generations.
gens 1 - 5 have roughly the same feel: overhead view (with some partial exceptions in gen 5 games), sprite-based battles and animations, gimmicks are limited to new battle types.
gen 6&7: the 3ds era games, these switched to using 3d models for all the pokemon and the world, still a roughly bird's eye view of the world but without the strict movement grid to make use of the 3ds joysticks, and the introduction of battle gimmicks. gen 6 has mega evolutions which are an extra accessible evolution during a battle, somewhat divisive, but the most universally beloved gimmic. gen 7 still sort of had those but added in z-moves which were a once-a-battle overpowered attack.
gen 8&9: the switch era mainline games. behold, a conventional 3d camera view*. these started to experiment with less conventional battles. both of these generations completely excise mega evolutions and z-moves. gen 8 has "dynamaxing" which is a lot like mega evolutions but not limited to specific pokemon with a special hold item. gen 9 swapped the dynamaxxing during a battle for "terastallization" during a battle, which is swapping a pokemon's types for a different one, terms and conditions not withstanding. pokemon are on the overworld in both games. gen 9 has actual 3d movement in a meaningful way, gen 8 does not.
* well in the gen 8 games, there are routes like conventional games that have a fixed camera and there's a large open space called the wild area that has a conventional, 3rd person, player controllable camera. i personally found the wild area to be a very lazy and off-putting design.
I remember which types are good against others, and mostly remember what the stats do. I've already been directed to Black 1 and 2 by someone that says it's their overall favorite outside of romhacks.
It sounds like maybe go to Gen5, and then something newer? Appreciate the breakdown! I have no idea if I'll stick through a whole game, I'm jumping back in on a complete whim, but worst case I can grab a smattering of these across each gen and see how they feel.
absolutely, gen 5 are absolutely the pinnacle of the old style in a lot of ways. if you want to see entirely new mons, try black or white 1, and if you want to see some recognizable ones too, go with black or white 2. i start way more games of pokemon than i finish for what its worth.
highly recommend Sun & Moon as an entry point into the newer/3D stuff, early game can be kind of hand-holdy but it picks up nicely later on, instead of using HMs to traverse the world you ride on different pokemon which is cute and saves some move slots, but most of all the new pokedex is front to back absolute bangers, bar none the generation with the most hits and fewest misses