this post was submitted on 29 Aug 2023
152 points (100.0% liked)

Gaming

30540 readers
109 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago (2 children)

I didn't get many bugs with later content, but a big problem with later content is that the player gets immensely stronger but enemies stay about the same. It also becomes way too easy to pass out of combat checks. I doubt this will be fixed any time soon, maybe in the future they will add a new difficulty.

[–] [email protected] 2 points 1 year ago (1 children)

I think it's part of the RPG appeal to see your character get stronger.

If you scale the enemies too much, and ennemies are still as hard to beat, you don't feel that power levelling.

[–] [email protected] 1 points 1 year ago

Even if enemies got a lot stronger you'd still have numbers go up, and less superficially you'd still have significantly more options than a bunch of level 1 characters. I don't want to feel like Superman when the roleplaying situation is supposed to feel grim and insurmountable. My mood to use caution and diplomacy is really killed when I know I can destroy any encounter. I also just want a fun tactical experience in addition to the roleplaying elements, is that too much to ask?

Currently, the game on tactician, even without abusing resting, consumables, or strong multiclass is too easy in my opinion, and this is coming from someone with no prior DnD experience. I do have a little bit of Pathfinder experience as I got WotR during the Steam Summer Sale.

[–] [email protected] 1 points 1 year ago (2 children)

I think it's sorta okay that the enemies don't get too much stronger, especially since (at least for casters) a lot of the added power comes in the form of gaining access to stupidly OP spells like Hypnotic Pattern. I don't think it would be very fun if enemies started using tactics that amounted to "Hahaha, I rolled higher initiative so now you don't get to play for the next three rounds while I can do whatever I want."

[–] [email protected] 3 points 1 year ago (1 children)

That's how my first try at one act 1 boss went. They multiplied with illusions and those cast hold person on each party member and then just killed them all. I didn't try that boss after until way later

[–] [email protected] 1 points 1 year ago

Yeah, I feel like having someone who can cast Magic Missile is almost mandatory for that fight, simply because the illusions have 1 HP, are very spread out, and Magic Missile can target multiple enemies and is guaranteed to hit. It's perfect for killing almost all of the illusions in a single turn.

[–] [email protected] 1 points 1 year ago

“Hahaha, I rolled higher initiative so now you don’t get to play for the next three rounds while I can do whatever I want.”

I had to reload multiple fights because the enemies just killed 3-4 of my partymembers before I had my first turn. Random Initiative is really not something I like in Games.