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this post was submitted on 31 Jan 2026
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They need hardware that does actual useful work, not hardware accelerated autocorrect.
You can do lots of useful work with processors designed for large matrix calculus, but not a lot of folks want to run physics sims for some reason.
Sounds like it should do well with some advanced 3D stuff? Or wonky physics games like Goat Simulator or Amazing Frog
If there are game devs that want to try making a game out of a fluid sim, I'd be all for it. Realistically, most devs will have to wait for better middleware that adds NPU matrix acceleration to existing game engines.