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The full VR mode for KDE Plasma continues getting more advanced
(www.gamingonlinux.com)
KDE is an international technology team creating user-friendly free and open source software for desktop and portable computing. KDE’s software runs on GNU/Linux, BSD and other operating systems, including Windows.
If you encounter a bug, proceed to https://bugs.kde.org/, check whether it has been reported.
If it hasn't, report it yourself.
PLEASE THINK CAREFULLY BEFORE POSTING HERE.
Developers do not look for reports on social media, so they will not see it and all it does is clutter up the feed.
The Steam Frame has hardware similar or better than the Quest 2, which can run games natively on the headset so it will be capable of local rendering.
It runs SteamOS, which includes KDE Plasma (and so, would eventually include any merged changes such as this).
As to the capabilities, it can run the x86 Windows version of Hades 2 @ 1400p using the onboard ARM processor.
https://www.tomshardware.com/peripherals/gaming-headsets/hands-on-with-valves-new-steam-frame-headset-arm-powered-mixed-mode-device-uses-new-fex-translation-layer-for-traditional-x86-games
The software in the OP has very low requirements compared to a game.
It is only rendering a few 2d planes with textures in an empty space with no lighting or shadows to compute and the 'background' is a static image. I would expect that to change to include pass-through video, which is also essentially streaming a texture onto simple geometry with no complex shaders.
You can see, in Linus Tech Tips preview: https://youtu.be/dU3ru09HTng?t=58 that they are displaying the Steam Library in a way that is very similar to the software in the OP.
It includes KDE Plasma due to being SteamOS, can run x86 applications natively due to FEX, and we have video of the actual device's output showing that it is rendering the same '2d planes with window contents in 3d space' as the software in the OP.
e: forgot the first part of the Tom's Hardware quote
@FauxLiving the Quest3 runs Android which is a lightweight Linux with a fairly opimosed proprietary graphics engine. It's literally a powerful embedded device. It's still too feeble for a full OS. The MQ3 struggles with the high-resolution, high-action games like Asgard's Wrath 2, not having enough CPU power for the location detection PLUS running the game. The Steam Frame is no different in that aspect, the difference being Steam realizes it and are't trying to gaslight you about the situation.
I don't understand the gaslight comment.
It is a fact that the Steam Frame will run SteamOS, Valve has already said as much. The Steam Deck also runs SteamOS. You can switch to Desktop mode and the DE that launches in KDE Plasma so SteamOS comes with KDE Plasma. Unless you've seen any official statements saying otherwise, it seem like a reasonable conclusion to think that it will run the same OS, which includes KDE Plasma.
The system resources required to run a desktop environment are at least an order of magnitude less what is required to run a full 3D rendered game at 2x 2064x2208 at 90 FPS (the 90 FPS benchmark from this thread).
@FauxLiving and what OP is doing doesn't require much - but I was't commenting on OP's post, I was commenting on the reply claiming the Frame was ready for a full OS. Which it isn't.
The frame runs SteamOS, which is based on Arch Linux and it's, by all definitions, a full OS.
It won't replace my desktop, but doesn't need to.
Stream first != stream only
How do you get from it literally running on SteamOS to not "ready for a full OS"?