▲ 480 ▼ Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage (insider-gaming.com) submitted 8 months ago by tonytins@pawb.social to c/games@lemmy.world 413 comments fedilink hide all child comments
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent