▲ 480 ▼ Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage (insider-gaming.com) submitted 8 months ago by tonytins@pawb.social to c/games@lemmy.world 413 comments fedilink hide all child comments
[–] halcyoncmdr@lemmy.world -1 points 8 months ago (1 child) Yes. It was reported basically everywhere. https://gamerant.com/clair-obscur-expedition-33-no-doge-parry-completion-all-hit-run-feat/ Want to move that goalpost again? permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world -1 points 8 months ago* (1 child) My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world -1 points 8 months ago* (1 child) My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) ...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) Your problem boils down to: "I was forced to use the parry button to progress in the game." If this became an issue for you, then you probably should have changed the difficulty to be lower. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world -1 points 8 months ago (1 child) Okay. I disagree with your criticism. Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Looks like you put words in my mouth when I was keeping it short. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) "Parry or die" came from you verbatim, actually. Which is not your criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] AlexanderTheDead@lemmy.world 0 points 8 months ago (1 child) The parry button is a core concept of the game that you are interacting with multiple times in a round of combat. To say the late game is "parry or die" is analagous to saying the late game is "attack or die", "level up or die", "use potions or die", "learn builds or die", etc Yeah. You have to interact with the core mechanic. No, it does not convey your actual opinion at all, in fact. permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent
[–] ampersandrew@lemmy.world 1 point 8 months ago (1 child) I disagree with your criticism of my comment. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexanderTheDead@lemmy.world 0 points 8 months ago Okay. permalink fedilink source parent