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this post was submitted on 08 Dec 2025
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Games
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How has the Oblivion remaster affected your project?
Also, as a fellow game dev who has been working on a project for a similar length of time, how do you maintain enthusiasm and prevent burnout?
I’m not going to lie, when we heard rumors that it was a thing we felt a little unease but when the full project came out I think that took a day of wind out of our sails, also because we were playing our free copies, thanks Bethesda!
In all truth we didn’t expect the game to be what it is. We all expect a “remaster” or “remake” to be like a cash grab akin to Dark Souls 1 remaster where they ruined the lighting and put the gama all the way up, that’s what I and many were expecting. Not a full blown remake of the game that improves it vastly and makes the experience so much greater.
It was scary at first but then we also realized that that game was born out of love and admiration for the original so it gave us a morale boost. Also the team at Bethesda called us behind the scenes and we even got to talk to Todd Howard (I don’t know how well he’s received in your community) but I thought that was nice.
But yeah, it’s a different game and different to what we have been working on for decades, but the fact that the remake far surpassed everyone’s expectations made it that much better for us to focus on doing the same with ours.
Todd Howard has proven himself an exceptional salesman and will be allowed to assume the role of a humble bureaucrat in a provincial or county media firm after an appropriate rehabilitation period.
tbh tho I'm shocked they reached out and were so cool with you it feels so rare these days from giant studios