What are some things that just get under your skin about games?

For me, it's games that do not allow controller rebinding. I have neuropathy and my fingers don't all work. If I can't rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can't refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can't play.

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[–] 47 points 9 months ago (2 children)

Lack of accessibility options, not unlike you.

Most games are better about this now, but subtitles, difficulty options, and the ability to turn off flashing lights are critical to the point I can’t play for long, sometimes at all without them.

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  • [–] [S] 25 points 9 months ago (54 children)

    Thank you for saying difficulty as an accessibility feature. So many people think difficulty is something inherent to a game's design but completely miss the fact that difficulty is subjective.

    Every game should have difficulty options. No exceptions.

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  • [–] 8 points 9 months ago

    Granular difficulty options also help. Things like being able to make the parry timings easier or harder than that rest of the difficulty.

    If your difficulty presets are turning a bunch of levers at once, letting folks make their own can be very helpful.

    There's also things that aren't often considered difficulty, but that can definitely make a game harder for some folks.

    With Witcher 3 the only way I was able to play it successfully was modding it to be able to ignore a bunch of mechanics I found tedious. Things like ignoring carry weight, turning off item durability, lengthening potion duration, having items scale to my level, and hoovering up loot. Inventory management is often exhausting for me.

    It's not an easy fix this can break a game's economy, and I think I had separate mods to reduce the impact of that.

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  • [–] -1 points 9 months ago

    Good games have a difficulty curve that scales, usually they just speed up level by level.

    "Life is just like tetris, it just gets harder, then you die." - Mark Twain

    You can't make an 'easy' mode for tetris, but you could effectively start at level minus 10 or something.

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  • [–] 2 points 9 months ago

    In a similar vein, games that have sounds for everything. I have to play with sounds off in games I enjoy, and some sounds are used to foreshadow dangers that I end up unaware of because I can't deal with the sound of crickets or bees or a random humming that are always present. (Shout out to Satisfactory for the incredibly granular sound control, overwhelming at first, but once it was set up it is great.)

    Remapping keys. I have function (and not always voluntary) but no feeling in part of my left hand, and an essential tremor that appears randomly. I need to disable some keys because I will find my character suddenly crouching/running/attacking or whatever at really inconvenient times, and with some games the controls are so touchy that I can't aim or move in a straight line.

    Not colorblind, but some games have some very headache inducing colour choices, I have sympathy for those who can't see colour A font on Colour B background.

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