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Anon is damned (sh.itjust.works)
submitted 1 week ago by [email protected] to c/[email protected]
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[-] [email protected] 19 points 1 week ago* (last edited 1 week ago)

Something I've learned is that :

  1. Aside from Indie Devs who keep their properties long term, any money you pay for a game gets split between retailers, distribution chains, and publishing companies and NOT the people who made that game. It doesn't matter how many copies of FO:NV you buy, Obsidian gets none of it, they were already paid (and denied bonuses).

  2. Piracy increases games awareness and promotes them, so by allowing some amount of piracy the developers actually boost their sales. E.G. Factorio distributes standalones which, obviously, does lead to friends giving each other copies.

[-] [email protected] 12 points 1 week ago* (last edited 1 week ago)

Also I used to never believe people actually end up buying games they "just pirated to check if it runs on my pc or not."

Then I got my first job and gradually bought a bunch of games on GoG that I used to play as a kid.

There is actual incentive to buy the game later on once money problems are slightly better and you want to play a game you really liked before.

[-] [email protected] 9 points 1 week ago

Piracy increases games awareness and promotes them,

MS used this to full effect making their software so easy to pirate and all keys were easily found online. It didn't affect them but only help because every student trained on MS office, taking those skills into the workforce and for which companies paid for a commercial licence.

this post was submitted on 10 Jul 2025
541 points (99.6% liked)

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