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submitted 2 days ago by [email protected] to c/[email protected]

When I was a youngling, graphics improved quickly and that made older games look worse by every year. What initially looked amazing and "life-like" turned dated in just a couple of years, however it seems graphics has plateaued in the last ten-ish years.

I would say that we reached the point of diminishing returns around next-gen GTA V / MGS V. Not that you can't see the difference between those and modern games, but it's nowhere the leap from San Andreas to GTA IV.

I recently started playing MGS V again and I'm shocked at how good it still looks, compare it to RDD 2 and you would probably need a side by side comparison to see the extra detail.

We have finally reached a point where old games dont get less immersive because our baseline in visual fidelity keeps increasing, or if it does it's atleast a lot slower.

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[-] [email protected] 6 points 2 days ago

The last breakthrough that happened recently and i still don't see very often is the unreal 5 clothes and hair physics that prevent compenetrations. Not strictly graphics but it improves it a lot.

this post was submitted on 10 Jul 2025
30 points (94.1% liked)

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