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submitted 22 hours ago by [email protected] to c/[email protected]
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[-] [email protected] 56 points 22 hours ago

Let's be real, open sourcing it isn't "hardly any work". All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.

[-] [email protected] 38 points 22 hours ago* (last edited 22 hours ago)

When starting a new game, don't include that stuff. Not including proprietary stuff without meeting the licensing requirements is already a step in the process.

[-] [email protected] 8 points 21 hours ago

There is a reason it's included though. Stuff like fmod, bink video etc. does complicated things that you otherwise need to implement yourself.

[-] [email protected] 37 points 21 hours ago

When the law passes, the owners of proprietary functionality will adapt their licensing to meet the requirrments or go out of business when everyone stops using them.

[-] [email protected] -4 points 18 hours ago

Look I get it. The planet is dying, income inequality, it seems everything is unfair and going to shit. People yearn at an opportunity to help make things better. But yelling for simple solutions is the opposite of helpful. Because there are no simple solutions.

Saying to "just open source it" does not make sense.

What do you do about:

  • proprietary codecs
  • proprietary software that just does not exist as open source
  • the fact you need a copy of the game engine to actually build the game from sources
  • assets that have been bought on asset stores. Do the people who make those for a living not have a right to continue to make a living?

Making single player games without always online DRM: yes totally doable

Running game servers of online games forever: not really doable, as soon as all the libraries etc. they depend on are unsupported they will shut down one way or another. You need staff basically forever. Not even mentioning the maintenance headache that every legacy system always turns into.

Letting people run their own dedicated servers: sometimes doable, depends on the game though. Some games do not have "a server" but a whole infrastructure of stuff, look at foxhole. Some "servers" are a house of cards barely held together by duct tape.

This initiative all comes down to the definition of "reasonable". What is reasonable, actually? Running an infrastructure at a loss until bankruptcy? Or just keeping it online until it starts making a loss.

[-] [email protected] 7 points 17 hours ago* (last edited 17 hours ago)

This has nothing to do with open source.

Nothing.

Open source has zero relevance.

None whatsoever.

Nada.

Their licensing will change so that it doesn't restrict keeping the game alive after servers go down or their license can't be used to kill an otherwise functional game. That's it.

Games will be designed to include the ability to do private servers after the company servers go down. It will be a cost of development just like anything else they are required to do. If they don't want to include that, then they can choose not to make an online game.

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this post was submitted on 06 Jul 2025
1379 points (98.7% liked)

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