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[–] 66 points 3 years ago (14 children)

these arent new or noteworthy features for a bethesda title? Even morrowind had housing and jail

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  • [–] 46 points 3 years ago* (last edited 3 years ago) (5 children)

    Hyping up old features as if they're groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.

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  • [–] 3 points 3 years ago (3 children)

    Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.

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  • [–] 2 points 3 years ago (2 children)

    "Whatever reason" being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.

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  • [–] 11 points 3 years ago (5 children)

    I guess you are right. But a Bethesda fan might be looking for these features. So it's not meant to sell novelty, but familiarity instead.

    The novelty is in the space setting already.

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  • [–] 2 points 3 years ago (1 child)

    When I buy a Bethesda game, I know what I'm getting into. People bitch, but like you said, it's the familiarity I'm going for.
    And you know the modding scene is going to be good in a year or so.

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  • [–] 1 point 3 years ago

    Totally.

    Ultimately I don't understand all the bickering. I don't like Subway or McDonald's, but I also don't rant that they are no good because they don't have lasagna on the menu.

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