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I am wondering what level the party should be before really exploring the map because I was looking around everywhere I could go once I got Esquie but outside of the path to the next objective, everything encountered was so beefy I could do 20,000 damage with the first 3 attacks and still not see a dent in the health bar as they go on to one shot all 3 characters at once. Very FF-ish in that regard, to me, which makes me expect that there will be a good point at which I can stomp these barriers out, just not now unless I grind like a motherfucker for it or just take forever and never take a hit (which I do appreciate because old school FF you couldn't just not get hit if you were good lol).
It tells me a dungeon is dangerous, but unless I am blind I haven't noticed any indication of an enemy's level.
I've been tempted to go back and beat things i skipped but decided to wait until Esquire can fly. I figure it will save on travel time.
That's been my thought too.
I can't help but equating it to Final Fantasy from 9 or below when that was kind of the formula. You do the prologue, get into the wider world without transport, check out what you can reach, then you get a boat or some way of crossing some barriers but not others and you can encounter things way too hard for you, but by the time you get the transport that lets you go everywhere, you're almost finished with the game and probably ready to take on the optional monsters. lol