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submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]
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[-] [email protected] 1 points 3 days ago

Glad to see Okami mentioned here. It was poorly marketed, which basically killed the development company… But it was so good.

Some people have called it the best Zelda game never made, and I believe the description is accurate. It has all of the mechanics of Zelda’s puzzlebox dungeons. It’s just a different setting, and the “tools” to solve the puzzles are your brush abilities.

My only real complaint about the game is that it was long. Like every time I expected the game to be wrapping up, it would introduce an entirely new region. But that length also meant it was able to deliver a fully self-contained story that didn’t rely on cliffhangers (sequels) to finish. Sure there were some sequels, but the original story stands on its own without them.

this post was submitted on 27 May 2025
176 points (93.1% liked)

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