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submitted 5 days ago by [email protected] to c/[email protected]
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[-] [email protected] 16 points 5 days ago

people always mention blender when talking about good ux in open source software, but i feel like the godot game engine doesn't get enough love. it's miles above of unity in terms of intuitiveness for me personally. plus it's entirely customisable since it's built in godot itself.

[-] [email protected] 3 points 4 days ago* (last edited 4 days ago)

Godot is something I can still be super newb at and yet straight up admire. The nodes tree / scene system is a work of genius and I love it so much.

I do feel like a lot of inspector bits suffer from unintuitive "hard to distinguish menu to sub-sub-sub-sub menu" UX, but I think the editor's "expand all inspector headings" (or something) option is really handy for knowing what you're working with, and mitigates that a little.

[-] [email protected] 3 points 4 days ago

Remember when selecting something was done with the right mouse button in blender. That was great UX for beginners.

this post was submitted on 26 May 2025
567 points (96.4% liked)

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