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Way to make a truly bad faith argument or perhaps you are lost or something. To clarify: Are you implying it‘s any different for AAA SP games? Because that’s the discussion here.
Ahh sorry, I didn't see the comment earlier.
Yes, imo live service games are very bad for the people who buy them and the people making it.
They are only there to make cash. And they make this cash through terrible predatory monetization - loot boxes, microtransactions, season passes. These companies actually want to run casinos that target the most vulnerable and children. You can argue that people wouldn't want to work on this if they had a choice.
There's almost always very little artistic value.
At least with sp AAA, you can gain a cult following if you have an interesting gameplay, or story. what are you doing with a live service one? Nothing, just offering the same thing that someone else has already created in another flavour, just to chase a trend. What this means is that they're more likely to fail and not for the fault of the devs for sure.
They're also bad for preservation of games. All live service games die, you can't play them once support ends. You paid 60 dollars to rent a game? (Though I suppose that's true with sp always online games as well and it's not directly a bad thing for the dev)
Though... you maybe sort of right, the Industry is so bad right now that it doesn't even matter whether you are working on sp or live service, you are in some sort of hell regardless...
I‘m just going to say that the distinctions between the two you‘re laying out here seem irrelevant to the discussion to me. I am not arguing about a season pass or preservation of games. Again, that is not what this discussion is about. This is about the developing side of games where these things don‘t mean anything. To give an example of what I mean: World of Warcraft employed and paid more people over a longer period of time than most AAA games.
I don't know of the statistics, so yes, I can't say for sure sp employs more people than live service. But in my opinion live service games are more risky and harmful to the industry as a hole.
But my original comment was about how it doesn't matter if they created jobs or not because they are trying to replace everyone with AI. Coders, designers, artists... So it doesn't matter sp or live service. They want to not employ anyone and run casinos
Sorry but if you think AAA studios aren‘t doing the exact same then I‘ve got a bridge to sell to you.
No I assume they're all AAA - sp and live service.
And I don't have any delusions about them not doing this for sp as well. Hence the comment about how shitty the industry is in general.
I just think games that call themselves live service aren't games. (Not multiplayer games that also happen to be live service)