Xbox first party titles expected to hit $80 USD this holiday; Game Pass pricing currently unchanged.

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[–] [S] 3 points 1 year ago (11 children)

Trying to raise the "standard" price to $80 will have very nice ripple effects of more pricing diversity, where each game will really consider what it's actually worth, which we haven't had for a long time. Even now we're getting first-party Microsoft titles releasing at $20, $30, and $50.

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  • [–] 5 points 1 year ago

    I think all it will do is raise the ceiling of what publishers are willing to price games at. If they think they can get away with it, they'll charge $80 instead of $70, with the rest being $70 and less just like it already is now.

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  • [–] 4 points 1 year ago (4 children)

    Steam doesn't advertise at the scale of Microsoft, Sony, and Nintendo. It won't have a ripple effect because it won't change the degree to which artificial hype drives people towards the "Buy" button.

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  • [–] [S] 11 points 1 year ago (1 child)

    A lot of games priced at $70 right now are having a rough go of it, so charging more on top of that isn't going to help, but there are the likes of South of Midnight and Clair Obscur launching at $50. If your game isn't as hot of a commodity as Mario Kart, you're probably going to try to lure people in with a lower price.

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  • [–] 3 points 1 year ago

    there are the likes of South of Midnight and Clair Obscur launching at $50.

    Beautiful games, both. But again, they aren't having the full court press of advertising like a new Call of Duty or Final Fantasy or Diablo would.

    That's the real cost savings. You don't need to change $80+ for a game if you aren't focused entirely on presale figures to justify your studio's budget.

    Incidentally, you also get to focus on a better game. Balatro didn't need wall to wall subway ads in New York to end up on everyone's phones.

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  • [–] 3 points 1 year ago (3 children)

    How much is Factorio worth though, everything?

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