Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

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[–] 23 points 1 year ago (1 child)

I'm with you. I was excited to learn the other day that some of the KSP developers are working on a game called Kitten Space Agency that might fill the void left by KSP2's demise.

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