Everything to do with monetization of media. Visual artists have difficulty finding work they find fulfilling and often have to, at best, work on a project that no one involved is really interested in or passionate about, at worst, make ads to use the skills they've developed to make a living. The music industry and where money in it goes is notoriously terrible for the overwhelming majority of people who make music, and has gotten no better since streaming became the dominant way people listen. Film and television are oftentimes, effectively, a vehicle for ads. Advertisers buy screen time and can implicitly or explicitly require or ban subjects, views, or content from popular media. Video games, with internet connection becoming the expected norm, have game mechanics designed around and overall design driven by what can generate the most additional revenue after the initial purchase rather than what makes a good experience.
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